Now with the Grindea boss fight drawing ever closer to completion, it's time we start working on a proper victory UI for Arcade Mode instead of the standard Game Over one! 

Here's the regular version, as a reminder:


And here's the post-Grindea one, which will be more blue. It has a star instead of the floor number, and will most likely show up against a black backdrop as seen in the second picture below, as it'll appear after the credits: 


Of course, in the above examples there's still the usual Game Over text, but in the actual interface it'll say "Victory!" one you've defeated Grindea. We've made three versions of the next now, though, with "Victory?" showing up when you finish the game without battling either Bishop och Grindea, and "Victory" showing up when you defeat Bishop! 




 Next up with actual Secrets of Grindea stuff though, for the Grindea boss fight we're looking at having a total of three different HP-bars! Time to take a look at those: 






As you know, we're drawing ever closer to the completion of this game, and since I'm usually a bit ahead of making the background art and such, we're nearing a point where I'll run out of stuff to do! So how to keep me busy?


Well, we've had a budding idea of having me prepare the graphic assets and likely, most of the writing, for a little side project, or a companion piece if you'd like: basically, a visual novel where you're a Collector, interacting with other collectors and sentient artifacts!


This game will be a very short game to go along with the Grindea universe, so we're not talking any big investments of time here, even for me - but it'll give me something to do while Teddy and Fred finish the last bits of animations and code for the main game. And it may also serve to give you guys a bit more insight in the world of Grindea!


Because of the planning needed, you're likely going to start seeing some sketches and rough ideas for this project come up on this blog soon. So how do you guys feel about visual novels? Any particular ones you like, or dislike? Features you'd like to see in a project like this? 


Again, keep in mind our goal here is just to make a little companion piece, so it's not gonna be very long or super complex - just a little side project in the same world :)

 In Teddy & Fred's department, we're mainly still focusing on the Grindea fight, but some other animations and cutscenes are made here and there. Here, let's the a look at one of those, the activation of the portal that will take you to Grindea's realm: 




 Finally on the haircut side, we realized the new haircuts looked a bit off when added to the game, due to some palette swapping mishaps. As such, I had to remake them slightly! Here's a couple of them, with the original version first, the recolored version second, and the improved remake third: 













Next up, it's time to decide in what order to display the haircuts! For now we've decided to go from shortest to longest (well, kind of - we haven't measured them all exactly, so some variations may occur), divided over two pages with 16 on each.


Page 1:



...and Page 2: 



 

Next up, we have a bunch of haircut fixes! To start off with, this one seemed to lack a bit of the 'swirly' part of the bangs showing from behind, so I added that: 



Since this haircut is super wide we needed a version of it which can be used when you wear a full coverage hat as well, made here below: 


As for this one, we felt we wanted to show the bangs on the side a bit from behind as well: 



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