We'll end this week, or rather, begin the weekend with going live on the Humble Store!
The mail correspondence has calmed down a little now, thankfully, so other than the fact that you can buy the game through Steam and the Humble Store now, things should pretty much be back to normal.
It's been a lot of fun to see the hype for the game increase again, with lots of new streams and Let's Plays to watch. If half of the people who contacted us actually end up using their keys, there should be plenty more coming as well!
I definitely feel refreshed after all of this. I'm so happy that we at Pixel Ferrets managed to entertain and bring happiness to others, if only for a few moments.
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| Grindea on the Humble Store |
The mail correspondence has calmed down a little now, thankfully, so other than the fact that you can buy the game through Steam and the Humble Store now, things should pretty much be back to normal.
It's been a lot of fun to see the hype for the game increase again, with lots of new streams and Let's Plays to watch. If half of the people who contacted us actually end up using their keys, there should be plenty more coming as well!
I definitely feel refreshed after all of this. I'm so happy that we at Pixel Ferrets managed to entertain and bring happiness to others, if only for a few moments.
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| Some art assets I made for our space on the humble store |
And now the adventure continues!
Okay, let's jump back to that Ambassador's house in this post. This floor already has a Past version, but you'll pass through here in the Present as well! So, time to ruin this little place... >:3
OK GUYS! Time to try to get back to some regular workflow!
Here's the portrait of one of the fae guys we need for the proper cutscene in Santa Fae, where that rude old Winter grandpa freezes an innocent Autumn fae (no video this time, things are still kind of busy and I actually work a bit faster when I don't have to worry about the recording):
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| Line Art |
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| Color Blocking |
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| Shadows & Highlights |
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| Details & Wings |
| Finished Sprite |
Okay so this blog post is late and I'm gonna try to keep this short because I'm ready to crash after 30 crazy hours!
So as I said we did approx. 0 PR for the Early Access launch. Turns out, we still got a ton of attention (so far), so I've spent most of my time awake answering e-mails and checking the Steam communities and other places where people discuss the game, just to make sure everything runs smoothly.
And it has run smoothly! So far, we only have one negative review, which seems to not even be about the game itself, but rather that we don't update it fast enough for his/her taste (it was a Thai review, though, and I'm not sure how reliable Google Translate is). People seem generally happy, and I've been fortunate enough to watch a few really fun Twitch streams where people really seemed to enjoy themselves (and nothing makes me happier than that)!
Yesterday got pretty crazy though. I swear for every mail I answered 2 more popped in, it was neverending. And let me tell you, some people are clueless when it comes to making it easy for developers to check if they're actually who they are or simply scammers looking for free keys. Dealing with those kinds of things can take quite a while.
But I'm really happy to do it, at least every once in a while! I do look forward to when things calm down a bit and I can focus on getting more content into the game, though. I made a batch of new haircuts today that I'll post another day, and just squeezing those in between answering mails was taxing enough, haha!
Anyway! I'd like to thank all of you who read this blog or support us in making Secrets of Grindea in other ways. We couldn't do this without you, and I'm so happy to have you all.
And a special shout-out today goes to everyone who has helped answering people's questions about Grindea throughout the web! I couldn't wish for a better community, it's amazing to watch old players help new ones out and share their love for our game. Truly heartwarming. So thank you!
Here's to hoping I can spend a bit more time making actual content tomorrow! :D
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| Finally we have a Store Page! |
And it has run smoothly! So far, we only have one negative review, which seems to not even be about the game itself, but rather that we don't update it fast enough for his/her taste (it was a Thai review, though, and I'm not sure how reliable Google Translate is). People seem generally happy, and I've been fortunate enough to watch a few really fun Twitch streams where people really seemed to enjoy themselves (and nothing makes me happier than that)!
Yesterday got pretty crazy though. I swear for every mail I answered 2 more popped in, it was neverending. And let me tell you, some people are clueless when it comes to making it easy for developers to check if they're actually who they are or simply scammers looking for free keys. Dealing with those kinds of things can take quite a while.
But I'm really happy to do it, at least every once in a while! I do look forward to when things calm down a bit and I can focus on getting more content into the game, though. I made a batch of new haircuts today that I'll post another day, and just squeezing those in between answering mails was taxing enough, haha!
Anyway! I'd like to thank all of you who read this blog or support us in making Secrets of Grindea in other ways. We couldn't do this without you, and I'm so happy to have you all.
And a special shout-out today goes to everyone who has helped answering people's questions about Grindea throughout the web! I couldn't wish for a better community, it's amazing to watch old players help new ones out and share their love for our game. Truly heartwarming. So thank you!
Here's to hoping I can spend a bit more time making actual content tomorrow! :D
Today we're launching Secrets of Grindea on Steam Early Access! By the time this post publishes, it's probably due any minute.
We've been working towards this launch for a few weeks, but because reasons, we had to launch it a bit earlier than we anticipated. Because of this change of plans, I've spent most of the day last minute bug testing to ensure that the new stable build is as stable as possible. Depending on how many new users we get from this launch I suspect Teddy will be quite busy dealing with bugs in the coming few days/weeks as well.. How much it'll affect me remains to be seen - graphic bugs/mistakes are known to happen!
Other than that I honestly have no idea what to expect from our Early Access launch. I believe most people who know about the game and are interested in playing it before it's officially done have already bought it through our site. Since we haven't done or plan on doing any additional PR stuff around this launch, I don't know how many additional people will hear about it. So I guess the player increase will mostly depend on how many haven't bought it yet due to the limited payment options of the Humble widget, as well as people who for other reasons didn't wanna buy it until it was properly available through the Steam store.
The thing is, you never know what's gonna happen, ever. When we first started making this game, we made a random devlog thing on TIGSource, which led to a post about our game over at Indiegames.com. At that time, we had no site or anything, all we had was an incredibly silly YouTube video on Fred's private YouTube account, where tons (thousands) of people viewed it before we even understood what happened.
That shit is scary.
Though of course, we're a bit more prepared today, and I honestly see no reason for anything crazy to happen because of this launch. But you never know in this business. You really don't have a clue. And at this point, I don't even know what I hope for.
I mean sure, if people start talking about the game more and it generates buzz on its own because of Early Access, that would be great! Actually, scratch that - it would be super awesome! But the game is still in Early Access and not finished, and a lot of people won't get the complete experience, the way it should be played and experienced. I can't help wondering how many people who buy the game now will play through Temple of Seasons, realize there's no more content right now, then forget about the game forever?
Oh well. This is turning into a long rambling, but I guess there's one way of seeing it: whatever happens today, whether the player base stays the same of increases like crazy, they're both positives in their own way.
I'd like to thank you all for being such awesome supporters of Grindea, you guys really are the best. (And for those of you who read this entire thing, wow you got some stamina! :D) Now, here's to hoping everything goes smoothly today!
We've been working towards this launch for a few weeks, but because reasons, we had to launch it a bit earlier than we anticipated. Because of this change of plans, I've spent most of the day last minute bug testing to ensure that the new stable build is as stable as possible. Depending on how many new users we get from this launch I suspect Teddy will be quite busy dealing with bugs in the coming few days/weeks as well.. How much it'll affect me remains to be seen - graphic bugs/mistakes are known to happen!
Other than that I honestly have no idea what to expect from our Early Access launch. I believe most people who know about the game and are interested in playing it before it's officially done have already bought it through our site. Since we haven't done or plan on doing any additional PR stuff around this launch, I don't know how many additional people will hear about it. So I guess the player increase will mostly depend on how many haven't bought it yet due to the limited payment options of the Humble widget, as well as people who for other reasons didn't wanna buy it until it was properly available through the Steam store.
The thing is, you never know what's gonna happen, ever. When we first started making this game, we made a random devlog thing on TIGSource, which led to a post about our game over at Indiegames.com. At that time, we had no site or anything, all we had was an incredibly silly YouTube video on Fred's private YouTube account, where tons (thousands) of people viewed it before we even understood what happened.
That shit is scary.
Though of course, we're a bit more prepared today, and I honestly see no reason for anything crazy to happen because of this launch. But you never know in this business. You really don't have a clue. And at this point, I don't even know what I hope for.
I mean sure, if people start talking about the game more and it generates buzz on its own because of Early Access, that would be great! Actually, scratch that - it would be super awesome! But the game is still in Early Access and not finished, and a lot of people won't get the complete experience, the way it should be played and experienced. I can't help wondering how many people who buy the game now will play through Temple of Seasons, realize there's no more content right now, then forget about the game forever?
Oh well. This is turning into a long rambling, but I guess there's one way of seeing it: whatever happens today, whether the player base stays the same of increases like crazy, they're both positives in their own way.
I'd like to thank you all for being such awesome supporters of Grindea, you guys really are the best. (And for those of you who read this entire thing, wow you got some stamina! :D) Now, here's to hoping everything goes smoothly today!

















