And here's another Time Travel portrait, also made before the Monday meeting, but I thought I'd post it as well before posting the newer stuff! This one is a younger girl, whose role we haven't entirely decided upon yet.. :) 

Oh yeah, also, no video this time. I've been having some issues every once in a while with the recording software, and this time it crashed silently on startup and I didn't notice until I finished the entire thing... Sigh! Better luck next time (I hope) :D

Line Art

Color Blocking

Shading

Highlights & Details

Finished Sprite

Time for another interior! This is one I made before the meeting I talked about in Monday's post, and it features the top floor of the Barracks, which is only available in its present, ruined state:


Finished Room!

So, as I mentioned yesterday, we decided to replace the old Wind Slash for a new skill called Static Touch!

When casting the spell, a number of cubes will appear around you:



When you hit something with your sword, these cubes will trigger and deal additional damage to the targeted enemy based on your MATK!



After a few hits the cubes will charge up, changing color and deal even more damage, an effect that stacks up to 3 times:



This effect will cancel if you take damage or if too much time passes.

If you have active cubes, casting the spell again will add x new cubes of the same charge level as your current cubes, but you can't get more than the amount you got when you first cast the spell. In order to max your DMG output with this spell, the trick is to keep refilling your cubes without losing the stacked charges by being too slow or taking damage!

We're much happier with this skill, as it's more versatile and works better when used in combo with other stuff. Hope you like it as well!
Whew! It sure is warm in Sweden now, and when I say warm I mean CRAZY warm! At least that means it's a great BBQ season, and BBQing and planning our tasklists has turned out to be a great mix for us Pixel Ferrets.

This time around we've been discussing further details regarding the time travel temple! I can now reveal that this temple will begin with a mini-boss fight, which we also went ahead and planned ever so slightly. For now, I'll just say one word: fans (which, given the crazy heat around here, sounds about right).

We also made a checklist for the next few things I need to make for the temple, so here's what you can expect to appear here in the near future:

* Transform Zone01 outdoors to it's present state
* Past version interior for the house in the top right
* Present version 1st floor of the house in the top left
* Present version 2nd floor of the house in the top left
* Past version 2nd floor of the house in the top left
* More portraits!

However, we also realized some Fae portraits need to be changed or added back in Santa Fae, so I'll be throwing in a bunch of those here and there as well!

Oh yeah, and we've also decided to rework the Wind Slash skill! We never liked it very much and so we've decided to swap it out for another skill that we call Static Touch.

More info on Static Touch + a GIF showing it in action will be available in tomorrow's post. If you want a sneak peek of some of the other gold charges before the patch where they are available launches, head over to our official devblog later tonight :)
Aaand we'll end this week where we started: with another portrait of a lady from the time travel temple! :)  

Line Art

Color Blocking

Shading

Highlights & Details

Finished Sprite

We're working our way upwards through the Barracks! A couple of days ago I made the storage room, this time it's the first floor that's being transformed into its present, sorry state. :)


The finished room

Another portrait! This time of a man in one of those strange asian hats one of you mentioned in a comment last week. Googling the hat gave a lot of different results, so I simply picked the one I thought looked the best.. :) 

Line Art

Color Blocking

Shading

Highlights & details (+ haircolor swap!)


Finished sprite

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