And here's what it'll look like what the shop is shared with Little John, who will let you upgrade your bow:
[.....]
This week is all about the shop, which will now get a proper indoor map, where it'll share its space with either Little John, Farmer Oak or a potion salesman that allows you to change which pots you have equipped. For now though, let's start with the regular shopkeepers part of the room:
[.....]
More Arcadia Updates: Betman Interface
In Teddy's department, let's take a look at a new interface of sorts, featuring Bishop as he provides you with a bet! Now he'll appear in the lower right corner to remind you of the bet you've taken:
Once you finish the bet, he'll disappear, as shown above, and appear in the middle of the map instead! [.....]
Now, time for a newbackground! This one features the Spa, where your character can regain some HP by standing in the enchanted pool:
[.....]
Next up, in preparation for another one of the rooms, I've made a bunch of Super Potions. These potions can be bought from a potion salesman that appears in questionmark rooms, and the potions themselves are stronger and last longer. To start of with, the potion salesman will present you with one random potion of the selection below, but if you pay up some essence you'll be able to unlock a second slot in his shop which will also feature a random potion:
[.....]
Portrait of a Badasu: Attempt 1
Next up, I've made a test for a portrait of that fae that comes along to help you fight against bosses (for a fee). However, this is only the first try, and after some discussions we've decided we're probably gonna give him a slightly different look, making him look a bit more badass. For now though, here's the old version:
[.....]
Monday Meeting: Arcade Mode Perks
In this Monday Meeting, it's been all about perks! We haven't had a lot of those before, so we've spent some time thinking about what more interesting ones we could add. Here's a list of our current ideas:
* A perk that gives a low chance of pins dropping from defeated enemies* Arrows deal more damage* Bigger chance of getting a specific type of event room (we want at least one of these for the fishing rooms, since it can be quite a challenge to catch all of the fishes, however, we haven't decided 100% yet if this will be a perk or a quest or an item of some sort)* Bigger chance of Loods appearing* A perk that [.....]
More Grindea Battle Updates
Time for another one of those Grindea battle updates! Here, let's take a look at two more of her moves, still a bit WIP but it's looking better and better for sure:
[.....]
Another couple upgrades we've been working on is a proper preview window for Shadier Merchant, which compared your items to the ones on display as you approach:
As well as a nice blue warning for the main menu when your save is incompatible (previously it was brown, as can be seen below):
[.....]
Even More Arcade Mode Entrances
Finally when it comes to Arcade Mode event room entrances, we have the Ghost Ship, the Desert, Tai Ming and Mount Bloom:
[.....]
As a continuation of the last post, some more stuff we'd like to add to Arcade Mode:
* Maraccas, who will show up in later floors, letting you exchange silver points for talent orbs, just like in Story Mode
* Trick & Treat buff service which will give you quite a powerful buff - but will also include quite a massive debuff. For example, in an early floor you might get a skill leveled to max, but you're not allowed to use any other skills or your shield.
* A Trade Up Guy who will take three of your items of the same kind and exchange them for a better version of them
* A Lood room, which is an event room [.....]
Monday Meeting: Arcade Mode Event Rooms
It's another Monday, and another meeting, and in this one we're discussing more stuff to add to the final update of Arcade Mode. Here's a bunch of our new suggestions in terms of events and event rooms you may come across during a run:
* First up, an event room that's a spa where you can pick up a couple health orbs, just a nice little treat that may show up once in a while
* A potion salesman that sells "bootleg" potions that last longer than the ones you have equipped normally. These potions are usable items you can use whenever you like but will last longer and possibly be a bit stronger.
* A version of the fortune teller [.....]
Fred's Friday: Grindea & More Grindea!
In Grindea's -- I mean Fred's department, more Grindea animations are being made, of course! With this being possibly the most epic boss in the entire game, there will of course be a ton of animations to go with it:
[.....]
More Arcade Mode Entrances
Next, the Temple of Season entrances, which will need one for each one of the seasons. In this batch I've thrown in the Flying Fortress floor one as well:
[.....]
Now with the first tests out of the way, it's time to make the same entrances for all of the different areas! Let's start with a bunch of the more forest-y floors:
[.....]
Next up we return to the Arcade Mode outdoors-to-indoors transitions, with a complete test featuring doors in every direction (except north):
I'm gonna start off by doing entrances like this to the sides and south first, and will possibly only do entrances from the north in special cases since it will affect the layout of each interior quite a bit - we'll see how many different houses we end up with where that might be a problem! [.....]
Monday Meeting: Grindea & Time Crystals
We're back from our break and we'll jump straight in with a Monday Meeting!
Today we've had a lot of discussions about the very final parts of Arcade Mode, namely your battle against Grindea. Among other things, we've decided you won't be able to bring any time crystals with you to this battle - instead, they'll be replaced by health potions.
You will get a chance to prepare well for the battle though - we're planning on adding a bazaar like area where all of the merchants of various kinds will be available, such as the regular merchant, shadier merchant, Little John and the Nurse! You'll also receive a health orb at the start of this area, just like you [.....]