Fred's Friday: Archery Targets!

In Fred's department, he's been busy making a ton of archery targets! Have a look at these:

Now, thanks to finally being vaccinated and not having had much proper time off this 1½ year or so that we've been dealing with the pandemic, I'm gonna go ahead and treat myself to two weeks off to enjoy life for a little bit! The blog will be back up and running on the 9th of August, so stay tuned for more stuff then :)Until then, have a nice couple weeks, I [.....]

Archery Backgrounds

 Next up we have backgrounds for the archery challenges! These backgrounds are a lot of fun and a bit weird to make since I need to mimic a child's style of painting to the best of my ability..!


[.....]

Archery Challenge Details Part 4

 And here we have the last bunch: 


[.....]

Archery Challenge Details Part 3

 This week we continue doing some archery challenge backgrounds as well! Let's have a look at three more floors: 


[.....]

Monday Meeting: Dungeon Floor Design Iterations

So, with the final dungeon drawing ever closer and closer, we've been sitting down and going through a whole bunch of the floor designs we made a couple months back. As you know from before, this has lead to a couple of very basic sketches for the first couple floors, which I'm about to define even more in the coming weeks. But we've also been going through the dungeon as a whole, or at least the first half of it or so, and we've come to a design decision I think will make this dungeon better than our original idea. In our old plans, we had a lot of "filler" rooms with various smaller challenges that were only partly [.....]

Teddy's Friday: Archery Challenges 2

 More Archery challenges? We got you covered! 


In these two new types of challenges, you'll need to hit an enemy with multiple shots (annoying halloweed!), or eliminate an enemy target before it hits an innocent bystander! [.....]

Archery Challenge Details Part 2

 The next two areas we'll look into are Pumpkin Woods and Flying Fortress:


[.....]

Archery Challenge Details Part 1

 Time to make some archery challenge decoration stuff! Starting off with some props for each area, we'll begin with Pillar Mountains: 


[.....]

Final Dungeon Floor 2 Sketch

 Next up we have the very basic sketch for the second floor of the final dungeon! This isn't quite as exciting as the previous one, as it's mostly pretty open rooms in which you'll battle bosses - so there's not much room to make them too complex. 
Here's the basic layout first of all:
So, you'll start in the room called Z in the above sketch, which will be a basic one way Pumpkin Wood floor which you'll just pass through:

Upon exiting the room above, there will be the Pumpkin [.....]

Quest Tracker Interface

Another interface that's been around for ages without any updates is the good old quest tracker interface! Let's see what we can do with that: 




[.....]

Teddy's Friday: Archery Challenges

In Teddy's department, we're still looking at more arcade mode challenges! This time there's a plentitude of archery challenges being designed, so let's have a look at a couple: 

As you can see, we're including more mechanics into these archery challenges, and different types of enemies that will depend on which floor you're on! Some of these enemies will need more than one arrow to kill, as illustrated by the HP bar, however hitting a bomb will automatically eliminate them from full HP! [.....]

Target Practice UI Upgrade

Another similar such interface is the one in Robin's target practice! So let's give that some touchups as well! Here's the old version, as a reminder: 
And now, let's look at the new version: 





[.....]

Next Rewards Arena Upgrade

Moving on in the same vein as the menu upgrades, there are a couple more interfaces that need some touching up! One such thing is the next rewards interface in the arena:


And here we have the new version:

[.....]

Sound & Volume Menu Redesign

 And now, the final part (I think) of the menu redesigns, the Sound and Volume settings menu!

Nothing much to say here, except it's a more visually pleasing version than the one currently in game :) [.....]

Quiz Challenge Interface

 Next up, an interface idea for the Quiz challenge! At present, the placeholder version Teddy uses is this: 
But I thought it'd be nice if we could incorporate the speech bubbles a bit more, so my suggestion is this: 


[.....]

More Arcade Challenges

Meanwhile, Teddy is using his time to make a bunch more Arcade challenges! Let's have a look at some of these:



[.....]

Crafting Interface Update

Next it's time for the last piece of the ingame menu update: the crafting menu! Let's have a look: 



Almost done with the menu updates now! Really looking forward to when these are all added to the game :) [.....]

Next PostNewer Posts Previous PostOlder Posts Home