So, some more items from the list of things we'd like to include before the full release!First off, the house in the top right corner of Evergrind City! Remember that house on the little island in the water? It used to be all broken down, then it got cleaned up, and then we have like 50 different ideas for how to use it, until we recently simply decided to move a pretty regular family into the house, which will provide you with some background story for one of the quests we'll include in the Pumpkin Woods.
Collectors in the Fields, we've mentioned this before, but we really do like the idea of including more Collector NPCs out in the [.....]
In Fred's department, there's a couple new weapons, the transformation of the scarecrow back to a human, and some weird contraption for which you'll find an use in a later quest! ;) Stay tuned for more!
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Next Bunch of Upcoming Stuff, Part 1
As mentioned a while ago, we decided to take a look at the list of things remaining and make a sort of priority list of the things we still want to add to the game. We've thrown out some more things that will slow down the last bit of production, and for now the next bunch of major things we'll focus on is this:
The Backer ItemsAs you may know, early in development we had some more expensive tiers over at the preorder page of our site, where you could opt into having an item of your choice (or such things) added to the game. A lot of the that purchased that tier have now messaged us back letting [.....]
Portrait of a Scarecrow Girl
So to start off this week, we decided to change some things around, so instead of having the previous portrait I made for the scarecrow girl's human form, I made this new one which matches the original scarecrow portrait a bit better:
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Fred's Friday: Or is it Fred's Monday, really?
Now, in Fred's department, he's been busy making all sorts of characters and details, some of which include Trunk (which you'll stumble upon as a cameo character in Story Mode):
Some sails for the ship in the harbour, as it heads off as part of the quest we're working on:
The sprite for Fark, who will be creating a variety of sounds:
And the balloon seller, which will appear in Evergrind City during the festival:
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Now, some additional expressions and portraits for the crew involved in the harbor quest in Port Monnaie, as well as some final fixes of the ship!
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The Future of the Arena & Memory Room
As we've continued to discuss where to go from here, we've made some changes in our priorities for the remaining tasks. One such thing that we've discussed back and forth since almost the start of our process of making this game is the Memory Room, where you battle bosses you've previously defeated in Story Mode. We've never really decided on whether to keep the room around or not, but now in this hopefully 'final' discussion, we've decided on some changes that will affect it, and more specifically, the arena.
Right now, there are two categories in the arena, regular challenges and VS, though we haven't added any modes for the later. In the future, there will still be two [.....]
Next up, some improvements to the ship that I made previously! Adding a bunch of details and redesigning its look somewhat so make it look even more different from the other ship in the harbour:
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This week, we'll continue with some portraits, starting with a strange mandarine you'll find in the Pumpkin Woods!
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Fred's Friday: Mushroom Madness
There's no way we could finish Steve's story arc without yet another encounter with mushrooms, right? Well, here we go... :)
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Portrait of a Dock Worker
Next, the portrait of one of the guys working in the docks, which will hand you a quest relating to that final quest of Steve's:
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Next up, a new boat appears in the desert town! Using the previous one as a base, I made some changes to its shape and colours! This ship will be in Port Monnaie temporarily, until you solve a little quest :)
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When we came back from our week off, we quickly decided it's time to make some more fixed plans on how to proceed with the game in the near future! As you know, we're currently working on finishing up Story Mode and we have a long list of things we'd like to add, but we don't want it to go on forever so our next mission will be to prioritize among the list and see what it's possible to cut and what we definitely want to add to the game. One such super important thing we've been talking about it the true ending. We've known for a very long time that you'll be able to do the final battle [.....]
Fred's Friday: Fixes & Additions
Finally, some of the things Fred has made for the areas we've been working on currently, including the obstacle in Temple of Seasons that can only be removed by turning the room into spring, the ninja in her sad version after failing the trials, and the ghost haunting Seasonn!
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Portrait of a Summer Fae
Now, since we're on the topic of new portraits, it's also time to introduce this little fae, who will have the very important job of polishing the ice of the frozen fae in Santa Fae!
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Portrait of a Ninja Remake (Part 2)
And of course, she also needs a version with the ninja outfit in question, the portrait which will replace the current old one. Thanks to these minor changes we'll be able to keep the sprite itself looking as is, so less rework for Fred!
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Portrait of a Ninja Remake (Part 1)
Another portrait we decided to remake is that of the ninja (again), since we decided to change the quest/secret to getting her ninja outfit! Quite interesting getting back to a bunch of remakes, but that's because we've been having a bunch of talks about the future of the game and moving things around a bit (more on that later on). For now though, here's the ninja remake in her "regular" clothes:
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We're back in action, and with our batteries fully recharged! To celebrate, I decided to remake the portrait of the old math genius fascinated with the number 3, making him slightly older and with his signature 3 on his clothing:
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