And here we have two more room sizes, also ready to be mixed and matched! Looking forward to battling your way through these floors yet? :D
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Ghost Ship Arcade Mode: Part 1
Today we've had a lot of interesting Arcade Mode discussions (more on that later), and we've also started working on getting those Ghost Ship floors into Arcade Mode rooms!
There will be four room sizes, and each of them will have 4x4 types of decorations. What that means is that there's four different options for each corner in the room, much like in previous Arcade Floor designs. So essentially, the top left part (the left side of the wall) of each room can be 1 out of [.....]
Today we've had another long meeting day, planning in what order to finish the remaining content. We had a discussion whether to finish up Arcade Mode before Story Mode, or to try to finish up as much as possible of it without giving it it's proper ending until all of the story mode content has been added. For now, we're aiming for the latter, with our next big priority after finishing everything related to Stable being the final boss designs.
There are four unique bosses left to make, three for Story Mode and one for Arcade Mode (that will be Arcade Mode unique). There's also another, fourth 'special' boss for Story Mode that will draw on powers [.....]
Improvements: Evergrind South Entrance
And now that the last of the Ghost Ship stuff is finalized, it's time to go back to doing improvements for the older areas! And this time, we'll take a look at the southern entrance to Evergrind City:
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With the library finally added to the game, it's been time for us to think about the books one might find in the game, and how we'd like to present them. One such option is displaying books as actual books, and I decided to experiment a little with such a presentation.
Here's the outside:
...and the inside of a book, with some sample text:
Our dream is that a transition between the pages will be animated as well, so it'll give you [.....]
So, yesterday we updated Frontline and it's finally time for you to try out a bunch of the additional content surrounding the ghost ship and good old Tai Ming! If you haven't done so yet, go try it all out and let us know what you think :)
In the coming month we hope to have added the last bits needed as well as all of the sound effect and getting it all up and running on stable as well.
In the meanwhile, have a look [.....]
Drawing ever closer to finishing up the patch, there are still a bunch of expressions needed for our new ghost friends! Here's another batch of them:
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Ghastly Portraits: The Painter
Next up, another ghost! This painter has been painting for a thousand years (and counting). Poor guy!
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Phase Shift Fixes & A Strange Shoptitle
In this next step we're adding a bit of detail to the phase shift course, creating a new block for it, and a shop title for the creepy ghost ship shop!
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The Secret Phase Shifting Course
As you may have guessed from the new Flying Fortress building and what I wrote before, there will be another phase shift challenge coming up! This one can give you a total of three different rewards, each one more challenging to get than the next. And naturally, it needs a background as well:
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Ghastly Portraits: Brandy
Brandy will play a pretty big part in a quest/secret as well, are you looking forward to seeing him again?
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Ghastly Portraits: Master Priest
This old priest makes an appearance as well, drawn back to the haunting village of Tai Ming after his death:
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Ghastly Portraits: Artefact Collector
Next up, another character that will return in a ghostly form! Remember this collector from Tai Ming? She'll return and feature a little side quest/secret of her own:
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But first, something about a long awaited addition! We know a lot of you have been asking for an easy way to change the controls, whether you use a keyboard or a controller. We've already implemented the mechanics for changing the controls on a keyboard, and while we want to add the feature for the controller as well, for now it'll remain a WIP.
However, if you do have a controller plugged in, you'll soon be able to see what each of the buttons do, with the [.....]
A Flying Fortress Annex
This week we'll start with a bonus building added to the flying fortress! This building will replace the island on the right part of the fortress and will, though a quest unlocked after the ghost ship, give you an opportunity to do some more phase shifting (yay)!
Later on I'll show you what the progress of creating the insides looks like... :)
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And the second portrait features Mirar, a sad NPC in Evergrind City who has a hard time keeping himself optimistic about things:
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Two new portraits are needed for this patch as well, and the first features a headless skeleton, with and without an added head:
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Now, with the ghost ship quest coming together, it's time to make a bunch of expressions for the ghosts you'll meet (and hopefully help!) there:
Quite a bunch of friendly faces! Will you manage to figure out how to help them all?
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Ghost Ship Housing Item Drop Appearances
And now it's time for a whole on of drop appearance sprites for all of those housing items I made last week! To showcase these, here's a video featuring the making of them:
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Let's start off the week with a mixed bag of random fixes and additions! First up, adding the door to Pine's office into the Flying Fortress:
Second, changing the ghost fae from winter to spring:
Third, breaking the mirror in the singer's cabin:
Next up, making some improvements and additions to the library which is finally getting put into the game:
And finally, adding some moss to the fallen mast in the battle area on top of the [.....]