Next up, we decided to give this cabin a bit of an upgrade decoration wise, to put some emphasis on the fact that there's a weird circus troupe thing going on in this mini challenge where you need to light torches:
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Fred's Friday: Luke Sneak Peek
Finally, let's take a look at some animations for the final boss of the dungeon... Our dear friend Luke! First up a bunch of sketches for what he could look like in this boss version:
And the first batch of animations made for him combo'd together:
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And since we decided to put Pine in one of the cabins, we thought we'd put in a bunch of Flying Fortress decorations in there as well:
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Speaking of expressions, here are some more, featuring the rest of the main story cast in the Ghost Ship:
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Mixed Bag of Ghosts
Time for a bunch of smaller graphic assets needed here and there throughout the game! Starting off with a super cute very scary chest:
And a skeleton key, because which ghost ship would be complete without them:
For this room, we added some spooky decorations on a wooden board to give the players a hint there might be something there if you swap over to the ghost world:
We also weren't quite happy with how fresh and clean these shelves looked, so [.....]
For those of you who have opted into Steam's client beta, you'll have noticed that there's a new library style in the works, which calls for new and improved graphics to showcase each game. For starters, here's what the header of each game looks like now, and more specifically what the default was and how we changed it around adding our own graphics:
Unfortunately for us, being a pixel game and all, the automatic resizing won't do us many favours, but it could be worse! [.....]
Phase Puzzle Room #4 - Ghost World Version
And, finally... Making the ghost world version of the room!
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Phase Puzzle Room #3 - Phase Blocks
And after that, it's time to make some Ghost Ship special phase shift blocks:
These blocks will only be visible in the ghost world, so better keep your wits about you when you try to phase through this challenge! [.....]
Phase Puzzle Room #2 - Phase Details
Next we're adding all of the Flying Fortress details, to give the room a more high tech feel to fit the Phase Puzzle course:
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Phase Puzzle Room #1 - Basics
Time to start making one of the final rooms in the Ghost Ship - the Phase Puzzle room! Here's where Kailan, the Flying Fortress engineer from ancient times, has set up a Phase Puzzle course for you that you need to pass to get to the eye boss!
We're starting with the basics, following a sketched designed made by Teddy after he prototyped the puzzle:
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Monday Meeting: Dungeon Ideas
Another week has gone past and more plans have been made for the final dungeon! As homework over the week we decided that each of us had to come up with two ideas for things that could happen in the various floors of the dungeons. When we met up again it became clear that each of us was quite divided between two various ways of dealing with the dungeon: either as a pure gameplay mechanical experience, or one where old friends from the rest of the game return in various ways, allowing for more story focused floors.
One such thing we'd like to include is the ghost of Tessen, whom you met in Tai Ming, as well [.....]
New Startington Interiors #3
And finally, the third and final revamped Startington interior:
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New Startington Interiors #2
Second house, same principle: touching everything up to the standard of graphics we use today:
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New Startington Interiors #1
The Startington interiors have long been outdated (they were, after all, among the first things I made), and what better opportunity is there to upgrade them than now that we're looking into making a creepy version of Startington?
We'll still keep the old versions of the graphics, but only use them for the ghost versions of these houses - we believe that their slightly shrunken, gnarly appearance will only help make the difference between the regular houses and the creepy houses more prominent. [.....]
Now it's time for something slightly different; namely, creating a ghostlike thing that will block players paths here and there in the ghost ship! First up, a few different suggestions:
In the end, we decided to go for the ghastly substance, but were unsure about which color to use, so I made a couple different options (ending up with the original one after all):
And finally, making versions of the substance for the other door directions as well:
In its final form, [.....]
Monday Meeting: Old Friends
This Monday we've started discussing the last boss of this dungeon, which is one of the final things we need to add. As many of you have already guessed, and which might be quite obvious at this point, the opponent you'll be facing is none other than your dear old friend Luke, and today we sat down to discuss what sort of feeling we want this battle to have.
For starters, we want the battle to take place on the ship, outside, and in the rain! This far we haven't had any rain in Grindea, and it's about time the weather changes. We also believe this will help set the tone for the fight. As for the [.....]
We'll end this week with a bunch of gifs from the second boss fight of the dungeon: the Evil Eye or the Twilight Beholder, that has finally been finished! This boss uses a lot of lasers and creepy eyes to try to eliminate you, so you better keep your wits about you :)
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Creepier Startington Houses #3
And same thing for the third house:
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Creepier Startington Houses #2
The second house creepified:
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Creepier Startington Houses #1
Next up, it's time for us to "creepify" the interiors of the Startington houses! Our idea is that the player will enter each house in its original form and complete a challenge in there, after which the building will deteriorate and become dark and gloomy:
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