Fred keeps making NPCs, so time for me to make more portrait. This time it's for the lady gardener, struggling to get the vegetables growing (maybe if she stopped pulling them up and let them grow it'd go better, but who am I to judge). Here's the sprite, for those who forgot:
And here' the WIP and final (for now) portrait:
[.....]
A quick break to fix some Arcadia things that popped up! To begin with, Bishop's challenges of course needs a interface of its own:
The basic design is pretty much the same as Master Ji's shield training, but instead of having either a star or nothing, this interface will show you what floor you reached on your best run during a challenge! Completing a whole run will give you a gold star, though to be honest we don't expect a lot of people to manage [.....]
Desert Houses
Before I start sketching the town layout, I wanted to get a feeling of how the houses would look like, so I began to sketch a bunch of alternatives for random basic buildings. Like the house in one of the desert maps, these have a slightly different design compared to the rest of the houses in the game, much like the buildings in Tai Ming:
Once I was done with the sketches, I added a character sprite and quickly realized they were much bigger than [.....]
Fred's Friday - More Vegetables & Farmers
In Fred's department, his vegetables are now fully animated, bouncing around ready to be implemented as actual enemies:
And the female gardener from last week gets a husband who's inside the house stirring.. a pot of water? A bland soup? Who can tell!
What we do know though, is that her father is keeping an eye on him, making sure everything is done correctly:
[.....]
Desert Map #04 - Part 2
Now it's time to get down to detail level, adding stuff to give this area a little bit personality. First up, a few wanted posters along the way to the Saloon:
The Saloon will be a hangout for a bunch of shady characters, which will be foreshadowed by the posters above. As for the Saloon itself, there are some details left that I want to get down:
Finally, I'm adding some more stuff to the rest of the area using the editor: [.....]
Portrait of an Archaeologist #2
We're not done with the archaeologists yet! Here's the portrait featuring another one, the pink haired one shown a few weeks ago:
And the WIP:
[.....]
Desert Map #04 - Part 1
And now, time for the rest of the area! As mentioned, this is best done in several parts, starting with the basics:
The entrance to the harbor town will be in the lower parts of this area, which will be indicated by a wall of sorts, much like the wall around Evergrind City:
Next up, I'm adding a bunch of props using the editor, mainly cacti and bushes, and then, the path leading to the town and Saloon:
Finally, [.....]
The Saloon (Exterior)
Time to start (continue) working on the desert for real! Since the sketch is all done, it's time to start bringing the fourth desert area to life, and we'll start with the Saloon:
There are still a few things to do with this place, but I feel it's best to iterate things rather than make the whole thing in one go - the best ideas usually come when you have the basics down and let it rest for a day. Instead, I'll continue working on [.....]
Fred's Friday: Vegetables & Gardening
This week Fred has been working on finishing up the vegetable lineup from last week! Here they are, in all directions:
Needless to say, these fellow will of course be animated as well, bouncing around in a cute way:
And where's there vegetables, there's a garden, right? Here's a gardener, pulling up some rather small and sad looking vegetables in comparison to the lively one above:
[.....]
Remember how I said I was finally finished with Arcadia and was gonna focus on the desert only for a while? Well I lied. I completely forgot there are icons that need to be made for the curses and bishop challenges, so here's a bunch (with more to come in the future):
This first batch are all Bishop challenges. The first one is the one where you race against time to complete each room in a specific time or get instakilled, the second represents [.....]