It's Friday, and the Bow and Talent patch is officially live! Go try those things out and let us know what you think. To summarize, the patch includes 21 new talents, sound effects for the utility skills and the revamped bow including a bunch of upgrades! As always, the full patch notes can be found over here~
In Fred's department, there has been three main things going on: making the bow upgrading NPC, continuing polishing the Solem animations..:
...and starting work on our next system [.....]
Bowmaker Stuff and Twitch Graphics
Today I've been finishing up my part of the new and improved bow stuff! First up, a slight edit of the portrait from yesterday, adjusting the eyes somewhat after feedback from my fellow Pixel Ferrets:
Next, it's time to actually make Little J feel at home next to Robin's hut! In order to do this, and make it more obvious that there's something for the player to gain by talking to this guy, we're making a bunch of improvements to the surround area. Starting with [.....]
Portrait of a Bow Maker
In order for you to be able to upgrade your bow, we need someone who can help you do that! While Robin, who first gives you the bow, might seem the obvious choice, we didn't want him responsible for more than one mechanic - and as he's currently in charge of the shooting mini-game, it seemed it'd be a better idea to make another character who can deal with bow upgrades.
Introducing Little John (who might end up with a different name once he's implemented):
[.....]
Time for the final batch of talent icons! Final three General talents + the Melee talents!
Alchemist - Potions refill faster. Pretty self explanatory talent, and to make things even easier to understand visually I used the other potion talent icon as a base for this one.
Arrow Scavenger - Increases the number of arrows dropped by enemies. Featuring a bunch of arrows (or the ends of them anyway)!
Quickshot - Shoot arrows faster. For this icon I took one of the bow icons and put some [.....]
Monday Meeting: Bows & Potions
As we move on with implementing the Talents, it became clear we needed to finalize some things in the game - namely the bow and the new potion system. It felt like a given that these systems should have their corresponding Talent(s), but we felt we couldn't truly decide what they should do until we knew exactly where we wanted to take these features.
So, we sat down and had a long discussion about how exactly these will change.
Starting with the bow, it will get quite an overhaul! It will get a rather big damage increase, but will have lowered speed (meaning you can't spam arrows as fast), and the droprate of arrows will be [.....]
Solem, Chain-buffing and Bows
Teddy and Fred have kept busy this week as well! Most of the talents are already implemented in some shape or form, and Fred has for the most part returned to working on completing the desert enemies by cleaning up their animations (specifically the Solem who he had to abandon to make new graphics for a bunch of skills):
He's also been working on new visuals for the bow, each a new upgrade (exactly how much powerful each step will be compared to the last [.....]
Today we continue on with the next batch of Talent icons, focusing on those for the general tree!
In order of appearance, starting from the top and moving to the right:
Unknown - An as of yet unknown armor talent. We had one remaining general talent to come up with, and Teddy half-jokingly asked me to come up with an icon and we'd come up with the talent based on that. I don't know if this will actually end up being a real talent, [.....]
With the layout out of the way, it's time to start looking at creating icons for the new batch of Talents being implemented. First up though, a slight update of the Arcadia perk icon "Smart Start", as you'll now get the wand seen below rather then the green rod:
Okay, onto the Talents. We'll begin with the Magic talents, which I've managed to put into a single long gif with the power of Photoshop (wohoo):
In order of appearance:
Concentration – Increase resistance [.....]
Okay! Time to take a break from Arcadia stuff and dive into the next big thing (or patch) that we'll get around to in the next couple of weeks. I'm of course talking about those new talents! And you already saw the mockup we made of how we'd like the General talent page to look:
The above design was originally thrown together by Teddy, but it's my job to make sense of it and turn it into something that actually works in reality. To do [.....]
One week has passed since we got back to work! Teddy's main focus since then has been bug fixing galore, as the previous patch introduced a bunch of bugs (as they tend to do) and brought some old ones up to light as well.
The talents we decided upon now have names (though some are subject to change):
Knowledge is Power - MATK gives ATK
Riposte - Perfect guarding within x range of an enemy deals some damage to the enemy you guarded against
Blood Thirst [.....]
Portrait of a Desert Guy
And to end things this week, I'll throw in a brand new portrait!
Since I got back I wanted to try a slightly different rendering style for the final sprite (particularly for the eyes), which I think turned out alright:
[.....]
[Arcadia Rework] Arena Edit
Moving on to the Arena, we decided to make it larger (and in turn, more detailed)...
...So we made the top part of it higher, and the whole thing wider. For decoration, we added a few posters showing upcoming challenges or fights to take place in the arena. I mean if they don't advertise what kind of stuff goes on there, how will the NPCs of Arcadia ever get interested enough in going? Gotta sell those tickets!
And here's the new and improved, slightly bigger [.....]
[Arcadia Rework] Clock Tower Edit
So, time to begin working on those changes. First up, the clock tower!
As some of you mentioned, it's a little short, so we'll make it slightly longer (though honestly, not by much: we still want the bell on top to be clearly visible when you enter the building). We also wanted to make the clock bigger and more detailed, so that when you change what time of day it is, the clock will change as well. Also, some silly decorations, because why not:
[.....]