A Housing Update


As you might guess housing is one of our main priorities right now, so here's another update!

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Housing Leftovers


As we're finishing up the current housing stuff, there realized there were some more forgotten things we needed to take care of! [.....]

Monday Meeting: GGC Week!

This week is a very special week, seeing as it's the annual GGC week!

GGC is short for Gotland Game Conference, which is basically a game expo where the students at the game design education showcase their game and a bunch of people from the industry is invited as judges to give feedback and select which ones did the best. It all culminates in an award ceremony with an after-party where we all get a chance to hang out together and share experiences with other game developers. So basically, it's great!

This year GGC runs from Sunday to Tuesday, so as I'm writing this post we've already finished Sunday's work, and are about to head out [.....]

Fred's Friday: Cacute & Bird Animations


Time for our first Fred's Friday! This week, Fred has been busy with the enemies, bringing the Cacute and Mrs. Bird to life with with a bunch of animation!
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Another Desert Town Portrait


And now, another portrait! Perhaps this should get it's own weekly post as well: Wednesday Visage? No... Probably not!
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Housing Icons


And now, some housing icons to indicate which tool you're currently using! [.....]

Tai Ming Arcade Floors: Wall Parts


Time to make some walls for Tai Ming's arcade mode! [.....]

Monday Meeting: Blog Revamp

So, after returning from a couple days on the mainland thinking about other things for a while, I had an idea about changing some things on the blog!

First, it seems like a lot of you enjoy the posts where I talk a bit more in depth on our design decisions and what we're currently working on, so I thought I'd make every Monday a "Monday Meeting" post. We don't really have meetings every week, but we do often end up having a bunch of design talks and so I thought it'd be interesting to go over our latest design changes and decisions in a weekly post.

This would also serve as a kind of "update" [.....]

Table Styles


We've had multiple discussions regarding table cloths and how to apply them to various tables. Finally, we've come to a decision!

[.....]

The [Arcadia Rework] Begins! Part #1: Candy Stand & Annual Meetings


Sometimes, it's easy to forget that being a gamedev involves more than simply making games and managing the community surrounding it. Today (when this gets posted, a while ago) we had our "annual meeting", which is a formal thing we need to do to review the year and how the company has fared through it.
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Designing Tai Ming (Arcade Mode)

Some time has passed since we started the poll regarding which of the Tai Ming Arcade floor designs you'd prefer - backtrack through time or random time jumps. At the moment of writing this, it seems you guys are as divided as we are, so for the time being we're leaning slightly towards the backtracking idea.

This means each of the rooms have to be made available in both a past and a present version. And speaking of the floor visuals, how would we even go about [.....]

Portrait of a Merchant


And now, for the last post this week before we head to Stockholm to celebrate Teddy, another of those desert town portraits! As I mentioned before, gotta start early and all, right?
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Arcadia Rework: Early Sketch Version


Those of you not wanting to know what things will unlock where in the new version of Arcadia should probably steer clear of this post! [.....]

Enemy Updates

This week will be a little different, as it's a very special week indeed! In fact, this week (tomorrow to be precise) Teddy is turning 30! To celebrate this, we'll be going from our isolated island to the Swedish mainland to celebrate him with his family. We'll be gone from Thursday and blogging will resume as usual on Wednesday next week, so these two weeks will be a bit shorter than usual.
To make up for that, we'll be taking a look at what Fred has been [.....]

Portrait of a Desert Boy


And as a continuation of yesterday's post, here's the tourist girl's companion: a tourist boy!
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Portrait of a Desert Girl


And to end this week, these last two post will be something more simple and straight forward: new portraits!
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The Forgotten Housing Item


And now, a quick and dirty post about something we all forgot about: carpets!
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Wednesday Meeting

Rather than the typical "Monday Meeting" post, we're going for a "Tuesday Meeting" post today (although the actual meeting took place last Wednesday... Confusion galore)!

Anyway! As mentioned yesterday, we've finally started testing the first version of the housing build, and immediately there were a bunch of things we decided had to change (or be added). Here's some of them:

* More house layouts, and varying sizes. From the beginning we thought it'd be enough to use this one layout, but we quickly felt not only did it feel a bit big, it's also a little boring to only be able to work with a single open space room. We also felt it was a little big. So, [.....]

Housing Preview


Finally, after many twists and turns (and a ton of housing items), we've managed to make a somewhat playable test build of the housing system, which we've started testing within the team!
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