With the third Tai Ming zone up and running, and the base of the dungeon essentially completed, it's only natural to have a meeting to discuss the feedback we've gotten!
Before uploading the patch our inhouse testers had given us two point of views on the third zone: one said it was impossibly hard, the other said it's too easy. The general consensus after uploading the patch seem to be it's somewhere in between those two (yay), but we'll keep monitoring your comments and make adjustments to the difficulty accordingly.
Aside from the usual bunch of bugs and a couple hotfixes, things seems to be sailing pretty smoothly and now all that remains is cleaning up [.....]
Mount Bloom Arcade Mode Rooms Preview, Part #1
And now, some new stuff! More precisely, Arcade Mode backgrounds!! [.....]
Third and final Mimic boss portrait! ...there will be more actual new stuff after this one, I promise ;) [.....]
So while we take the feedback you guys are hopefully pouring over us right now (and while I work ahead with some Arcade Mode background and polish for the stable release), I thought I'd show the remaining Mimic portraits since I didn't have time to add them last week and they're shown so quickly in the game! [.....]
.....aaand as of yesterday, the frontline patch is finally up!! This includes the third and final part of Tai Ming (albeit without the proper sound effects and with some placeholder stuff). Patch notes can be found here!
Naturally this weekend has been spent crunching a bunch of stuff we wanted to include in this patch, so we're all quite spent and now eagerly await your feedback. For me, a playthrough took about 40 minutes - how long did it take you? What did you think of the [.....]
There's still some way to go before the third zone is completely ready, but we're sooo close now I couldn't help myself but had to make a tiny preview of what you'll see~ [.....]
Whoever could this be?!
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With Tai Ming's third zone nearing completion, it's only natural to have one or two Mixed Bags towards the end! [.....]
Zone03 Entrance Map Adjustments
As mentioned in yesterday's meeting post, it's time to expand the Zone02 entrance map!
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Monday Meeting: Mixed Discussions
First of all sorry for no update this Friday! I've actually been sick for about a week and ran out of scheduled posts - oops. I'm getting better now though, so I'm slowly getting back to work.
Before I got sick though, we had another Monday, and another meeting! Well, we don't do these meetings every week, although we probably should have them more often than we currently do since they're so great at making sure we're staying on track.
This meeting we talked about a lot of stuff, but the main focus was ironing out some final (?) remaining questionmarks about the third Tai Ming zone.
First up: The Entrance Map.
While you have [.....]
Mimic Boss Portrait.. Part One??
No boss without a boss portrait! Time for the Mimic~
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And now, some mixed stuff!
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One of the things we've been focusing on lately is the cutscenes surrounding the Mimic fight. And with this one, we have a question for you guys!
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Finally, the third and last stage of the Mimic boss room... Time to bring in some Mt. Bloom!
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The second stage of the Mimic boss fight brings another version of the boss room!
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Mimic Boss Room, Stage #1
And it's finally time to begin work on the final background of Tai Ming: the boss room!!
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Tai Ming & Mt. Bloom Miniatures
With Tai Ming and Mount Bloom's housing items finished, it's time to create their miniatures and add them to the game!
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And here it comes, the batch of spoiler portraits mentioned before. Do not venture forth unless you're ready to get some heavy spoilers! [.....]
Remember the Mimic? Improvements have been made, and the prototyping goes on!
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Time for another Mimic preview! This time of his third and giant phase~
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Tai Ming Housing Batch #2 - Special Items
So... Compared to the basic batch (and like any other housing batch, this one is.. a bit overwhelming!
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Tai Ming Housing Batch #1 - Basic Items
Time for the final batch of themed housing items for a while now! Tai Ming, bring it on~
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