Monday Meeting ~More Arcade Mode Plans~
With Tai Ming nearing completion, and a revamp of Arcade Mode in general and Arcadia in particular, it's no wonder a lot of our recent talks have been about exactly what new Arcadia will look like. This meeting we dove in and decided on some more things:
Buying Houses for Arcadia
Basically, Arcadia will start as an area of wilderness! The place where you start will be small, with most of the map being covered with wood and other obstacles. As time progresses you will be able to ask various people for help clearing the area, and in doing so revealing a bunch of signposts indicating what could be build at the spot.
Clicking the sign [.....]
Today my dad's coming to visit, so instead of preparing another blog post I'm gonna take him to a restaurant in town and tell him about our recent work on the game!
Actually, did you know it's largely thanks to my parents that I got into game dev in the first place? It might sound strange, seeing as most parents would be against their children wanting to follow such a strange and uncertain route, and I'm sure my parents have worried about that as well.
But if it hadn't been for especially my mother's love for games I don't think I would have ever felt the same way about them myself. In fact, the very earliest [.....]
Tai Ming Zone03 Portrait Preview!
With most of the cutscenes in Tai Ming's third zone prototyped and ready, it's time to bring some flavor to those faces!
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Additional Texts Preview
It's been our ambition to add more of these optional texts for a while now, and we'll begin with Tai Ming and work our way back!
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Mount Bloom Housing, Batch #2!
Second part of the Mount Bloom housing item batch - specials ahoy!
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Mount Bloom Housing, Batch #1!
While the housing items made up to this point has been saved and await implementation, we still have two areas to go! First up: Mount Bloom~
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Sneak Peek: Ghost Skill
Let's end this week with a quick look at the skill you'll unlock in the fourth dungeon~
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Miniatures, Batch #3
And finally, batch number 3!
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Miniatures, Batch #2
Second batch of menu miniatures!
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More Mimic Prototyping
Our work on the mimic prototype continues!
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Miniatures, Batch #1
You'd think after finishing a bunch of sprites for housing, you're all set, right? Nope! Time for step two in housing: making drop appearances/menu miniatures for everything!
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Time for a sneak peek of the upcoming Tai Ming boss - the Mimic! [.....]
Temple of Seasons Housing Batch #3
....Aaaand the seasons have been changed!!!
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Temple of Seasons Housing Batch #2
Time to add some special Summer items!!
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Temple of Seasons Housing Batch #1
Next up, some Temple of Seasons stuff, summer version! [.....]
Seasonne Housing Batch ~Special Items~
This week I'll be focusing on more housing content, while Teddy and Fred continue prototyping the Mimic boss!
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And now, the final part of the courtyard project: the present version!
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Random Courtyard Fixes
Now, time for some polish!
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The Courtyard is Burning
The work on the Courtyard map continues! [.....]