Seasonne Housing Batch ~Basic Items~


Time to start working on another batch of items! This time it's the one unlocked by entering Seasonne, and here are the basic items that will be available~
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Setting the Scene

One thing we've been working on recently is creating a suitable effect for an upcoming battle! For this blog post, I thought it'd be fun to take a look at our iteration progress as we implement and improve upon an idea! [.....]

Housing Batches & Base Items


After some further discussing of the Housing and it's 'batch' system (where you unlock a batch of x items in the furniture shop every time you enter a new area), we made a list of base items that should be included in each batch! [.....]

The Courtyard


The second to last background for Tai Ming: The Courtyard!
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Monday Meeting ~The Fourth Dungeon and the Bow~

Once more, in the spirit of having shorter design meetings but scheduling them more often, we've had another set of discussion regarding upcoming Grindea stuff! This time we've mainly focused on the next dungeon (!) and the bow.

The Fourth Dungeon
So, we've talked a lot about this back and forth over the years. We do know we want it to be ghost/undead themed, but it's been hard to decide on a setting, and we've gone from wanting it to be a ghost ship, to a ghost ship + an island, to a shrine on an island, and back to just a single ghost ship. After today's meeting I'm fairly certain the 4th dungeon will indeed be a [.....]

The Echo of Madness Card


Okay! Time for the final Tai Ming Card (unless I've forgotten something and lost the notes?!): Echo of Madness!!
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More Housing Items ~ Flying Fortress Stuff


Alright! Before posting the final card this week, let's take a look at some more housing items!
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The Monkey Card


For the second card this week, let's take a look at the Monkey Card!
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Another Design Meeting ~ Magic Weapons, Easy Mode, Fishing & Potion Rework ~


In order to keep things clear about where we're heading, plus better keeping track of our design ideas, we've decided to have shorter meetings but keep them more often. So this week it was time to get together and discuss the future of Grindea once more!
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Ancient Statue Card


More cards this week, as we finish up the Tai Ming card album! First up: the Ancient Statue card :)
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[Housing Items] Random Halloween Themed Items


Oh yeah, time for those Halloween items I mentioned yesterday!! [.....]

Back on Track w/ Housing


Housing! It's a subject we touch upon every now and then, but as we get closer to finishing Tai Ming, we also get closer to implementing the dang system (finally)!
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??? Battle Preview (Spoilers)


Okay, so before moving on to some housing stuff (gotta mix things up a bit), I think it's time to take a quick look at what has kept Teddy and Fred busy for a while, aside from a very spoilerific cutscene or two... :) [.....]

The Plantae Hostilis Card


Next, the Plantae Hostilis card!
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The Thorn-Worm Card


This week we'll begin with some cards, and end with some housing. First up: the Thorn-Worm Card!
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All great things must come to an end (or so they say), and with this post, it's bye-bye to the Library!

The Future of Arcade Mode

Another thing we've talked a lot about before going on christmas break was Arcade Mode. And there's some pretty huge changes coming...!

[.....]


Finally, the third and final part of the Library (past version)!

Zone03 Design Talk (Spoilers)

So, in order to complete Tai Ming we had a huge meeting some time before christmas break where we finalized a bunch of design things in the third zone. If you're scared of story spoilers, I would avoid reading the rest of the post, as it involves some of the plot points to come... ;)

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Happy New Year (and we're back)!!

Happy New Year!

For me - and I guess pretty much everyone else - last year was quite overwhelming. But instead of thinking back on all that, let's look ahead and focus on the positive things. [.....]

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