Portrait of a Merchant


Remember the Accessory shop from Monday's post? Well, someone has to run it! Time for another portrait~
[.....]

Tai Ming 03: Shrine Exit (Present)


Next up, the exit/meeting room in it's present state! Time to start demolishing everything again ;) [.....]

I'm Back~

I'm finally back guys, and just about ready to dive back into work!!

While I've been gone things haven't been standing still though, check out these things that Teddy has been working on, including a bunch of stuff I made like years ago that finally are making it into the game!

First up, and perhaps most importantly - new damage numbers! We've totally revamped the way these work. Take a look below for the old version:

 
And now, the new version:
  [.....]

Tai Ming 03: Shrine Exit (Past)


From the first to the last room: time to take a look at the Shrine's exit/meeting room...

In this room, there will be a quite important flashback orb, showing you the priests trying to deal with certain horrible things that have happened in Tai Ming since your last time jump!


They will be in meeting by this long table, discussing... Things ;) There's also a scheduled guest appearance of an Arcade Mode character! Can you guess who?


Oh yeah, next week I'll [.....]

Some Zone02 Additions


In this post we'll take a quick look at some of the improvements/edits that will be added in an upcoming patch for the second Tai Ming zone!
[.....]

All about those sounds...


Those of you who have tried the new Tai Ming areas on Frontline have probably noticed a bunch of sound effects missing... [.....]

Tai Ming 03: Shrine Hallway (Present)


Next up, making the ruined version of the first room in this sacred shrine! And this version might even show up in the game ;)
[.....]

Tai Ming 03: Shrine Hallway (Past)


Time to move into the sacred shrine! What could be hidden in here? [.....]

Tai Ming Zone03 - The Shrine (Present)


As the years go by, even this sacred shrine is forgotten and doomed to fall into disrepair.

When last we left off, here's what the finished shrine looked like in the past (though in the end there will be a ton of people here as well):


Working on was pretty much a case of "how much of this can I ruin?" and then setting to work. The lanterns are broken or have fallen down, some of the pillars have fallen, there's some vines growing, [.....]

Tai Ming Zone03 - Shrine Decorations


Now that the base version of the Shrine exterior has been completed, it's time to think about the various ways we can spice this up and make it look more unique! [.....]

Zone03 - The Shrine (Outdoor Entrance)


And so, it's time to begin making the Third Tai Ming zone for real. I can't believe we're finally starting on the last stretch of this dungeon... It's taken a looong while for sure :D [.....]

Blogging Break Until Wednesday

Hey guys, instead of making a regular post today as I intended, I'm here to announce a short blogging break until Wednesday. [.....]

Prototyping Zone03



And now, time to start working on Zone03. Today we've been prototyping most of the area, with the exception of the final two rooms (one which will house the Mimic boss, and one which will feature... something else).
[.....]

The Future of Tai Ming

Some of you have already noticed that after finishing the first zone, it's possible to get stuck, with the time warp portals disappearing. While this isn't quite working as intended, the truth is that once you've finished an area, you'll only be able to return to it in the present time.

We have a couple of reasons for this, and it wasn't an easy choice to make. I mean, of course it would have been great if you could always go back to finish any puzzles or [.....]

The Western Ruins


In celebration of having completed my part of Tai Ming's second zone, I decided to take a quick break from the asian theme and move back to Evergrind City and its surrounding fields! [.....]

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