Finally, let's end the week with a portrait! I actually forgot I still had two more to make for the second Tai Ming zone. Guess I got a little bit too excited about starting to make backgrounds for Puzzle World! [.....]
Time to do one of these mixed bag posts again, where I show you some stuff I've gone back to fix from previous posts, or just new additions that aren't big enough to get a post of their own! [.....]
Puzzle World - Phase Shift Room (Past)
This room in Puzzle World is a little bit different - as you can see. It's been sponsored by the Flying Fortress crew, and so it has been decorated to look like a room in Flying Fortress - only with wallpapers and a fake floor... :) [.....]
Puzzle World Room #2 - Statue Puzzle (Present)
And now, the work on Puzzle World continues! Today we're gonna transform the Statue Room into it's sorry present state. Since this will be the first room to be turned into a present version, it's extra important to get everything right since a bunch of the props, such as the planks, will be reused in upcoming rooms. [.....]
Giant Thorn-Worm Boss Portrait
Well, I already moved on to the Puzzle World stuff, but there was one final thing left to do for Tai Ming's second zone (aside from any fixes and/or additions we might add later on): the Giant Thorn-Worm boss portrait!
[.....]
Time for one of those mixed bags, of sorts! Before moving on to making the first present version of the Puzzle World rooms, I wanted to fix a few things in the rooms that were made already. Just some tiny stuff, but some things that I feel will improve the area a bit. [.....]
Puzzle World Room #2 - Statue Puzzle (Past)
And now: the first actual puzzle room of this brand-new theme park! This one is focused on statues, but solving it won't be as easy as you might have thought - you see, the guys building the puzzle haven't actually finished it yet, so you'll have to figure out another way to get out of here.. :) [.....]
Tai Ming Zone 03 Planning
After focusing so long on Tai Ming's second zone, it's finally nearing completion and we can look on to the third and final zone! As such, we had a meeting where we discussed exactly how it will look and what will take place here...
[.....]
Puzzle World Room #1 - Introduction
And now.... It's time to begin! Using the sketches from last week, I'm going to create the backgrounds for each of the Puzzle World rooms. It's gonna be a lot of fun, since this place will be totally different from everything else in Tai Ming graphics wise: bright colors and crazy color combinations everywhere! Wohoo! [.....]
Finally, after a lot of deliberation, I decided to change the layout of the blog! I've been working on this for a while (stealing an hour here and an hour there), but I never really found a layout that I liked enough, until now.
The old posts might look a bit off, but as new posts (formatted with the layout in mind) appear, hopefully things will start looking alright again soon!
Now, I probably forgot to test a bunch of stuff, so if something [.....]
Tai Ming Zone02 - Exit (Present)
It's time for the final part of the transformation between the second zone of Tai Ming's past and present versions: the exit! First up, a small reminder of what this place looked like before I began: [.....]
Today, let's take a look at something different! A rough sketch of each of the rooms of the upcoming Puzzle World amusement park, parts of which you'll have to make your way through on your way to find a mysterious treasure.
Be aware of spoilers if you look at the map below or it's explanation, if you prefer to explore the amusement park on your own:
I already mentioned the rooms in a previous post, but now we've actually designed the rooms! The sketches above [.....]
Portrait of a Greedy Businessman
And now, a portrait! This is the owner of the upcoming Puzzle World amusement park in Tai Ming:
He wants to get rich, but will his business plan hold? I guess we'll have to see, as we venture into Puzzle World itself...
[.....]
Tai Ming Zone02 - Outside the HQ (Present)
As I promised yesterday, it's time to start ruining this past version of the ancient HQ, and bring it to the present. As everything else, it's been completely abandoned and ruined by the hours gone past.
First, a reminder of what it used to look like:
And now, let the demolishing begin!!!
Finished version:
Actually, it's not 100% finished - I'm gonna break the wall up a bit so you can move through the left side (and I might break the right [.....]
Tai Ming Zone02 - The Dam (Present)
It's time to update that YouTube channel a bit! AND move back to making the present version of the outdoors. I quit making the outdoor transition from past to present, as we hadn't decided if the giant Thorn-Worm battle needed a bigger area - but since we decided to keep things as they are, it's time to get a move on and finish things up!
First up is the area around the dam, where you can adjust the water levels of Tai Ming's second zone. As [.....]
Tai Ming Zone02 - The Monkey Lab (Present)
Today it's time to bring the Monkey Lab past version into it's distant, abandoned present!
Last time I worked on this was to polish it up a bit, adding wall cracks and merging the two cages into one big:
Today it's all about ruining stuff! The walls & floor need to become more dull & dark, the glass windows have broken, papers have been shredded... and the poor monkeys who were stuck in the cage have died (unless... you decide to let them out) :( [.....]
As I draw closer to finishing my part of the work on Tai Ming's second zone, more tiny fixes are needed, and so there's another mixed bag post!
First up, updating the past HQ banners to reflect the fact that the chests in Tai Ming will, in fact, be purple:
We've also decided to have one big cage rather than two small inside the monkey lab, with two monkeys in them instead of having one empty and one with just one monkey:
[.....]
Portrait of an Ancient Quest Master
Another character enters the fray, and this one too is based on a familiar face - Quinton the Quest Master, who takes care of you after you finish your trials in the arena!
This ancient version of Quinton (an ancestor, perhaps?) is the Quest Master of Tai Ming's Collector's HQ. He'll give you one or two quests you need to complete in the town before you can proceed into the next zone.
[.....]
Tai Ming Zone02 - The Monkey Lab (Past)
Okay, it's time to return to backgrounds for a while! And here's the monkey lab, finally, starting with a rough sketch:
Before designing this place, I had a talk with Fred and Teddy about what level of technology we wanted this place to have. We had plenty of options: we could either go full Flying Fortress style with lasers and very high technology, or we could go more primitive and ancient-oriented.
Since we wanted this area to feel quite modern for Tai Ming (making it [.....]
Those of you who paid attention to the text screens in the Phase Puzzle course in Mount Bloom should be familiar with Tonee, who wrote about the course in some detail!
Well, here she is, visiting Tai Ming with her engineer friend from yesterday:
What they're doing there? Showing off the latest Phase Shifting technology of course! These things don't fund themselves, you know ;)
[.....]
Portrait of a Flying Fortress Engineer
There's just a tiny amount of portaits left to be made for this area now! Of course, I still have to create a ton of expressions, but not a lot of new characters. This guy is the engineer that helped design the phase shift puzzle elements that are used in the course in Mt: Bloom.
I know gave a lot of people a headache (at least the more difficult, optional stage), so perhaps this is the guy you should blame? :)
[.....]
Tai Ming Zone02 - The Ancient HQ
Today is my birthday! Wohoo! To celebrate, here's the ancient HQ background, which I've been working on lately :)
When designing this place, I wanted it to resemble the Collector's HQ in Evergrind City, only smaller since it doesn't make sense for it to be as big gameplay wise (you won't really do anything in here except fetch a quest or two). So let's take a look at what the Evergrind City HQ looks like:
Okay! Next up, I made a sketch of what I'd [.....]