Portrait of a Scientist's Assistant

Man, I had so much fun painting this portrait! I just love painting odd-looking character, where I literally don't have to care how pretty or handsome they are. So this guy works in the monkey laboratory, as an assistant to another scientist (who I haven't gotten around to painting yet). 
He's a little strange, but that's OK! :)


[.....]

Mixed Bag

A quick post today, featuring a few fixes I made to things I already showed in the blog previously!
Starting with the famous "Granny's house", as you might remember I mentioned that I totally forgot adding cracks and whatnot to the roof. Here's what it looks like before and adding them: 


I also remade the interior windows a while back, and hadn't gotten around to adding them to her house yet! In this case, both a past and present state were needed:

[.....]

Tai Ming Zone02 - The Inn F1 (Present)

And now it's time to transform the past version of the Inn to its present, abandoned state! My goal here is to make everything look old, as always, but also to make room for a fight (as there will be some fighting taking place here in the future)
The Inn in the Past First up, I dull the colors of the walls and floor. I also remove the bar, so there will be more space for fighting. The wall decorations have mostly been lost to time, but [.....]

Tai Ming Zone02 - The Inn F1 (Past)

Time for another interior! This one is the Inn, one of the buildings on the left side of Tai Ming's second zone. This is the past version, which will feature a bar, some tables and a bunch of guests drinking or eating here in their spare time:


Looks a little empty without the NPCs huh? In another update I'll be adding some more decorations as well - as I uploaded this video I thought it'd be cool to add a flower decoration to the right [.....]

Making Work-in-Progress GIFs

Sometimes you learn a new way of doing something that makes your life so much easier, and you really wish you knew about it earlier. For me, this is the case with Photoshop all the time (there are so many ways of doing the same thing!!), but even more so lately.

It began with me looking for an easier way of adding more than one image into the same PSD-file. Earlier, when adding multiple artworks to the same image, opened each file in Photoshop and copy-pasted them [.....]

Portrait of a Collector Guy

My adventures with portrait making continues! Honestly, every time I make a new portrait, there's something new I learn or a new problem that appears, it's such a roller coaster. I hope by the end of this project, my skill and consistency will have improved enough that I'll be able to go back and fix or edit the portraits to a decent enough level!
Progress Some portraits just work out better than others, and some I almost dislike too much to post at all. But I know [.....]

Zone02 - Present, Part IV



Time for the last outdoor transformation post for a little while! I'm moving back to doing interiors until we've finished designing a certain boss fight...

But more on that later - first, let's take a look at the top left part of the map:








This part of the map features what we currently call the "government building", and a small graveyard. As always, my first step is to fix the ground color - this was actually automatically done [.....]

Zone02 - Present, Part III

Okay, returning to the outdoors! This time I'm gonna demolish the area around the ape lab, which looked like this in the past:

For the present, it's pretty much the same as with the previous outdoors: darken the colors, add cracks and more plants. Beginning with the ground:

Next up, the surrounding props! The bridge has fallen to disrepair, with only a few planks left. No way of crossing there, in other words. For the Monkey sign, I fade the colors, turning the bright [.....]

Portrait of an Ancient Collector

Time for another portrait! This time I was trying to channel the Asian theme of Tai Ming, which I should be doing with more NPCs in the future. 
Still a bunch to do, after all... :)
GIF
Step-By-Step
Finished Sprite

[.....]

Cave Planning

There's still a lot of planning to be made for the next two Tai Ming zones, which means we need to have a lot of meetings! As always, we combine meetings and food, and this time we went to a new place - Mel's Diner, which serve what could be Gotland's most delicious hamburgers!

On the agenda this time was the locked cave I've mentioned in an earlier post, whjich will play an important role in the second zone. Previously, we just had a vague idea [.....]

Monkey Madness: A Preview

Are you ready for some super early Monkey previews? Good, cause here they are:

So as always, this is a very early prototype. For instance, we feel like the throw is a bit too high, so it won't be that extreme once these guys are implemented for real! It also shouldn't turn into a brawler bot as it attacks you... ;)
Anyway, so the monkey has two attacks: it can hit you or it can throw another enemy at you. 

Each enemy it [.....]

New URL!

Just a quick note - as you might notice, the usual URL for this blog now points to www.vilyaroo.com instead! Slightly better than blogspot.com/se/de etc, right? 

I'm also in the process of updating the design of the blog, so expect a revamp of sorts sometime in the near future. Going for a clean, black & white design that I really like so far - but I still have some things I need to fix before it's ready!

In the meanwhile, here's a pic of cutie Link sleeping until tomorrow's [.....]

Zone02 - Present, Part II

Continuing where we left off yesterday, it's time to move to the Inn Island, and work on demolishing things there! As usual, here's a reminder of what the place looked like before I started *ahem* ruining things: 
Like yesterday, we begin with changing the ground color to a darker, duller shade:


...and making sure the grass grows over the path here and there, losing the stones to time:


Next up, recoloring props! Here I've worked on the walls (which basically just got a [.....]

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