Portrait of a Bracelet

More portraits, as we finish up the last characters in Tai Ming's first zone! This one is a sentient bracelet, which hangs out with the small bag and shield from before :) Sprite
Sketch
Line Art
Color Blocking
Shading
Highlights
Some details

[.....]

Portrait of a Collector

There will be one more living artefact in this area, but first, here's the person tending to them, a collector sent out to air these precious items:
Sketch
Line Art
Color Blocking
Shadows
Highlights
Details
Progress GIF
Finished Sprite :3

[.....]

Portrait of a Bag

Oh yes, there are more speaking artefacts! Here's actually another bag, but of the more happy kind... I wonder how your old grouchy pouchy will react to that :D
Sketch
Line Art
Color Blocking
Shadows
Highlights
Details
Progress GIF
Finished sprite!

[.....]

Portrait of a Book Reader

Yes, there are still some portraits to be made! This one features a book reading guy in one of the first zone's upper houses:

Sketch
Line Art
Color Blocking
Shadows
Highlights
Details
Progress GIF

...aaand finished sprite!

[.....]

Mixed Bag

Let's begin/end (depending on how you see it) this week with another mixed bag! Still plenty of small fixes to do here and there while Teddy implements multiplayer for everything.
First up, background images for the menu and enemy codex:

Next, adjusting older Zhamla's nose to fit better with the style of the others:

We've also played around with adding memories/ghosts here and there and Tai Ming's present version. These eerie figures will appear here and there across the maps and fade away [.....]

Portrait of a ...shield?

So, I still have a few portraits to do as well. A few of them will belong to a collector who is taking the town's sentient artefacts out of a walk. Unfortunately, the artefact you're looking for isn't among them - but a few other cool ones are. Such as this shield, who of course needs a portrait:
Very basic sketch XD
Turning it into line art...
Decorating it further
Color blocking
Adding some shades...
..more shadows, rendering the crystal...
...and [.....]

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