Portrait of a Mentor

Time for the second portrait of the week! This one is of a woman who's training one of the main characters in this dungeon:
Sprite by Fred I wanted to try out a bit more anime-like style for this one, so I went to pixiv to find 10000 references! It's pretty cool when you start painting things in ways that feel "wrong" (cause it's not how you're used to doing it), and it ends up looking a lot different to the art you normally do:

Sketch [.....]

Portrait of a Fisherman

Okay, It's Monday so it's officially a new week (although ours kind of started yesterday, but whatever)! This week I'm gonna focus on portraits - there are a few that still need to be made for the first Tai Ming zone, including a boss portrait which I hope to finish this week as well. 
Today, however, I'm gonna be making the portrait of a fisherman, taking a nap next to his fishing pole in the upper part of the map:
Sprite by Fred
It's been a [.....]

Tai Ming Zone 02 - Past [Gravesite]

At last it's time to finish up the last outdoor part of Tai Ming's zone02 - the gravesite! This place will be located in the top left corner of the map, which up until lately looked like this:

As with many (or perhaps most) gravesites, this one will have a statue of the reigning goddess of the land - Grindea! There's also a strange cave behind her...


It wouldn't be a gravesite without graves now, would it? Let's import some of the graves from [.....]

Time Travel Flashbacks

Since the theme for this dungeon is time travel, it's a given that you'll be travelling back and forth in time. However, we also want there to be "flashbacks" here and there, which are segments of the storyline from the past that is shown to you in the present. For these "flashbacks", you don't travel back in time per se, but get to view something in the past as it unfolds.

So today we've been playing around with a couple different effects for these flashback windows, if [.....]

New Editor Stuff for Zone01

Remember how I made Zone01 before we had any routine for using the editor and stuff? Well, as a result, I had added a ton of props to the background that we typically use the editor to add, which meant there was no sane way for Teddy to sort them properly or add colliders to them in the game.

As a result, we decided that the best thing to do would be to simply remove all the items I had added manually that we usually add with [.....]

Gotland Game Conference 2016, Part 2

Today was the last day of GGC, which basically means the scores we gave the games over these days are put together and prizes are awarded accordingly. The weather has been absolutely amazing these few days, so it's been nice to get out a bit from the office, even if we all really long to get back to work properly! 
I mean, look at these pictures I took along the harbor and beach next to the event area: 

 
Anyway! The award ceremony was [.....]

Gotland Game Conference 2016, Part 1

You know what I, and, I suspect, Teddy and Fred had forgotten when we set out this work week? That this weekend was Gotland Game Conference, and we were invited to be judges (which has kind of become a yearly tradition: 2015 - Day 1, 2015 - Day 2, 2015 - Day 3).

While it kind of sucks to have been gone for almost two weeks, and all I really want is to get back to working properly, we probably wouldn't be where we are without the [.....]

One Tiny Mixed Bag!

As I was getting back to work, I noticed a few things here and there that needed fixing, so I thought it'd be a nice way to ease into the regular work flow: doing a bunch of smaller tasks rather than jump straight into one big one! So, here are some of the things I've been fiddling around with:
First up, one of the NPCs that will play a kind-of important role in the dungeon. We felt she looked too young in the first version, and needed [.....]

Next PostNewer Posts Previous PostOlder Posts Home