Phase Puzzle #1 Background

Remember this sketch? I posted it last week as part of the prototype post, and today it's time to transform it into something actually readable!


I had to make quite a few new props and variations for this, so it's gonna be one of those long videos again! Here it is:


And here's the result (without the puzzle blocks):

As always, chances are I'll go back and add more details to this later on, once the other backgrounds have been made! [.....]

Portrait of a Miner Girl

Still two miner portraits to go! This time around, it's a girl working the mines :)


Line Art
Color Blocking
Shadows
Highlights
Line Art Recolor
Finished Sprite
[.....]

Mount Bloom Map03 - Tiny Expansion!

Today we're expanding one of the Mt. Bloom maps! As we're about to add the challenges to the mountain, we realized we needed another entrance (or two), for the new challenge caves. 
So, it's time to increase the size of one of the maps, the one we inofficially call 'zone 03':

Extremely detailed sketch
Walls & floor
Growing some plants...
Adding stuff with the editor! More plants & Mushrooms :D
And lastly: FLOWERS :3
Mt. Bloom's "Zone03" with its newly [.....]

Portrait: One Miner Guy Into Another!

In today's post we're gonna create a portrait for this little guy: 

...who is another one of the miners who hang around Mt Bloom, mining crystals and the like! Since all the miners will wear a similar-looking uniform, I'm gonna use one of the previous portraits as a base for this one.

Here's the video, showing the process:

And here's the finished sprite:

[.....]

Portrait of a Priest Apprentice

Ok, let's take a small break from the Phase Puzzle stuff in this blog for today and take a look at another portrait instead! This little guy is one of the apprentices I mentioned the priest of the first time travel zone would have! The other one will look quite similar (apprentice robes!), so for the next portrait I'll go ahead and transform this one into his friend :)


Line Art
Color Blocking
Shading
Highlights & Details
Finished Sprite
[.....]

Puzzle Block Variations, Part 1

Today I'm gonna work on the puzzle blocks Fred created! Since there will be quite a few of them, we wanted to make a bunch of decorative variations. Also, since this place has been abandoned for a long time, we thought it would suit them to be properly worn and overgrown! So, that's what we're gonna take a look at today! 
I'll divide this post in two and save the other one for later, since I don't like it when the videos get too long, and a [.....]

Final (?!) Phase Puzzle Prototypes!

After many iterations, we've finally decided on a bunch of puzzles we think will be really cool to work with! There are more of them than I thought, and some are quite long - I personally like this kind of puzzle so I don't mind, but I suppose we'll have to test this a lot in frontline before we throw it out to the stable beta.

It's definitely something that some people might find annoying compared to the 'regular' gameplay, so we don't want to test their [.....]

Time Travel Zone01 - Garden Improvements

Before jumping back into doing Phase Puzzle stuff, I'll throw in this post from the first Time Travel Zone, this time showing some improvements I made to the little garden area! Before I started working on improving this piece of the zone, here's what it looked like:

Now, in this video I'll be replacing the path with stepping stones, kind of like what I did outside of the house in the bottom corner of the above picture, back in a post from a week ago, creating [.....]

Phase Puzzle Lobby - Details!

Time to finish up that background from last Friday! As a reminder, here's where we left off:


As this is the lobby, or first room of the complex designed to house a set of phase puzzles, I wanted to incorporate parts of the puzzle blocks in the design. Good thing that Fred finished them while I was taking a little break from the background: 
So, as I start to decorate and add a bit of detail to this area, I simply break apart and edit [.....]

Phase Puzzle Lobby (Base)

Let's end this week with a new background (or the beginning of one, anyway)! This is the first room, or lobby, of the Phase Puzzle challenge part of Mount Bloom! We're taking our inspiration from Flying Fortress for this one, the story being that some group from that old civilization was practicing different ways to use the new Phasing mechanic, creating these trials or puzzles as a result. 
One of these days I'll be making the actual entrance to this map as well, which will be connected [.....]

Phase Puzzle Prototyping

Remember I've been talking about those phase puzzle prototypes? Well, here's a little sneak peek! 
First up, a super easy first challenge, which is a variation of the first prototype I showed in the Back from the Holidays post last week, but with the new movement. As I said in that post, we'd be removing the ropes and have to rocks hover from left to right rather than swing. Also, they won't be rocks in the end, but something more flying fortress-inspired, but that's something that we'll [.....]

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