What's Next? + Christmas Plans

Next week it's time for us Swedes to celebrate christmas! Yaay!
Teddy is already back at his hometown catching up with friends and family and Fred will leave middle of next week. Starting tomorrow I'll take a bit of time off from blogging (gamedev work tends to go on anyway) to do some holiday celebrations as well. 
The blog will be back with the new year, on Monday 2nd!
With my parts of Tai Ming almost being finished, it's time to start looking ahead and [.....]


Finally, time to start working on the final room of the shrine in Tai Ming's third zone! And it's quite a large one...

Portrait of Professor Pine


Remember Professor Pine, the guys behind the "diary entries" of Flying Fortress? Well, time to meet the guy!
[.....]

Tai Ming 03: Battle Room #2 (Present)


And now, the present version of the previous room! Time to break some stuff :3
[.....]

Alumni Days 2016


Since we live on the island where our gamedev education was held, every year there's a couple of fun events for us alumni to attend. Last week was one of them: the Alumni Days! [.....]

Tai Ming 03: Battle Room #2 (Past)


Now that the patch is up (the patch is up, btw), let's create the second to last room in Tai Ming's shrine... Another battle room!
[.....]

~Mixed Bag~

As always before a patch, there's a bunch of smaller things to be edited or fixed! [.....]

Portrait of a Helmet


Yes... Another portrait!
[.....]

Portrait of a Father


Next up: the father of the accessory store's shop keeper and her brother! This is one famous merchant, out to check up on his daughter who has moved abroad to open up a shop of her own.
[.....]

Portrait of a Brother


Joining his sister in the store will be this young fellow! Yes, it's a guy, you know the drill, Vilya can't draw guys... though I think they do look a bit manlier now...maybe (ignoring the braids)??
[.....]

More Map Fixes!


More map fixes ahoy! Time to rebuild and add to the world map :D
[.....]

World Map Additions


Time to make some additions to the World Map! Wohoo! A big thanks to Own who came up with the great idea in this thread :)
[.....]

Portrait of a Merchant


Remember the Accessory shop from Monday's post? Well, someone has to run it! Time for another portrait~
[.....]

Tai Ming 03: Shrine Exit (Present)


Next up, the exit/meeting room in it's present state! Time to start demolishing everything again ;) [.....]

I'm Back~

I'm finally back guys, and just about ready to dive back into work!!

While I've been gone things haven't been standing still though, check out these things that Teddy has been working on, including a bunch of stuff I made like years ago that finally are making it into the game!

First up, and perhaps most importantly - new damage numbers! We've totally revamped the way these work. Take a look below for the old version:

 
And now, the new version:
  [.....]

Tai Ming 03: Shrine Exit (Past)


From the first to the last room: time to take a look at the Shrine's exit/meeting room...

In this room, there will be a quite important flashback orb, showing you the priests trying to deal with certain horrible things that have happened in Tai Ming since your last time jump!


They will be in meeting by this long table, discussing... Things ;) There's also a scheduled guest appearance of an Arcade Mode character! Can you guess who?


Oh yeah, next week I'll [.....]

Some Zone02 Additions


In this post we'll take a quick look at some of the improvements/edits that will be added in an upcoming patch for the second Tai Ming zone!
[.....]

All about those sounds...


Those of you who have tried the new Tai Ming areas on Frontline have probably noticed a bunch of sound effects missing... [.....]

Tai Ming 03: Shrine Hallway (Present)


Next up, making the ruined version of the first room in this sacred shrine! And this version might even show up in the game ;)
[.....]

Tai Ming 03: Shrine Hallway (Past)


Time to move into the sacred shrine! What could be hidden in here? [.....]

Tai Ming Zone03 - The Shrine (Present)


As the years go by, even this sacred shrine is forgotten and doomed to fall into disrepair.

When last we left off, here's what the finished shrine looked like in the past (though in the end there will be a ton of people here as well):


Working on was pretty much a case of "how much of this can I ruin?" and then setting to work. The lanterns are broken or have fallen down, some of the pillars have fallen, there's some vines growing, [.....]

Tai Ming Zone03 - Shrine Decorations


Now that the base version of the Shrine exterior has been completed, it's time to think about the various ways we can spice this up and make it look more unique! [.....]

Zone03 - The Shrine (Outdoor Entrance)


And so, it's time to begin making the Third Tai Ming zone for real. I can't believe we're finally starting on the last stretch of this dungeon... It's taken a looong while for sure :D [.....]

Blogging Break Until Wednesday

Hey guys, instead of making a regular post today as I intended, I'm here to announce a short blogging break until Wednesday. [.....]

Prototyping Zone03



And now, time to start working on Zone03. Today we've been prototyping most of the area, with the exception of the final two rooms (one which will house the Mimic boss, and one which will feature... something else).
[.....]

The Future of Tai Ming

Some of you have already noticed that after finishing the first zone, it's possible to get stuck, with the time warp portals disappearing. While this isn't quite working as intended, the truth is that once you've finished an area, you'll only be able to return to it in the present time.

We have a couple of reasons for this, and it wasn't an easy choice to make. I mean, of course it would have been great if you could always go back to finish any puzzles or [.....]

The Western Ruins


In celebration of having completed my part of Tai Ming's second zone, I decided to take a quick break from the asian theme and move back to Evergrind City and its surrounding fields! [.....]

Tai Ming Zone02 on Frontline!!

Finally, the second zone's on Frontline! It only took about 4 months guys!! ;) However, if my playthrough of the area is any indication (1 hour 20 minutes), it's a decent amount of playtime for that amount of work, at least compared to our previous areas.

I know it's hard to believe, but our workspeed per playtime has actually increased with this dungeon, though it's pretty huge and ends up taking a long time to finish anyway ;P

Anyway! We'd love to hear how long it [.....]

Tai Ming Zone02 - Mixed Bag III


Since out goal is to bring the second Tai Ming zone to Frontline this weekend (not sure we'll make it yet, but here's to hoping), I decided to post this third and final (!!!!) Zone02 Mixed Bag today instead of Sunday! [.....]

Nolea



Today, I've been working on what will likely be the last portrait in Zone02! This is Nolea, a character that's a homage to the main character of CrossCode~
[.....]

Tai Ming Zone02 - Mixed Bag II


Second part of the final bunch of Tai Ming Zone02 Mixed Bags!  [.....]

Tai Ming Zone02 - Mixed Bag I


Okay, we're moving ever closer to releasing the second part of Tai Ming, and so I've been busting out a ton of tiny additions and fixes to bring it all together! [.....]

Tai Ming Outdoor Scene: Part 2


Second part of this scene is all about the backdrop! And what else would it contain, but your old home, the Pillar Mountains?
[.....]

Tai Ming Outdoor Scene: Part 1


Today I've gone back outside, in a way, making the final area of Puzzle World! As you can see from the preview picture, it has very little to do with Puzzle World itself, though...
[.....]

Zone02 Sneak Peek #2


So, today we had another design meeting (as mentioned yesterday), where we talked about what we wanted to add or change with the second Tai Ming zone.

[.....]

Tai Ming Zone02 Sneak Peek


Today we got to do something awesome: we actually play tested Tai Ming's second zone!! It's true, after many months of working on this place, Teddy put enough together that it was possible for us to run through almost the entire zone, with the exception of Puzzle World. [.....]

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