Spinsect Challenge BG

Time to start working on that Spinsect Challenge background! Now that we're happy with the prototype for that one, there's nothing stopping me from making some art for it. So here we go:
The original prototype BG
Some basic walls
Adding some wall decor & moss
Vines on the floor & walls
More greenery added with our editor
And finally, some decorative flowers!
Now all that remains is that giant boulder or crystal that blocks your way. That is for Fred [.....]

More Prototypes!

So, as we mentioned a couple of days ago, we wanted the big flower in the flower challenge to have some kind of special attack to change up the flow of battle, and we came up with 2 different ideas:

#1 - A beam spinning around the room a few times while you still have to manage enemies & poisonous flowers spawning. In this version, the battle continues like always, but you have to move around with the beam or take damage from it:


#2 [.....]

Time to finish up the room from yesterday with the statue I was talking about! The statue will be one of two monuments which will give a portion of important backstory, left behind by the people in the past....

Sketch

Line Art

Color Blocking

Shading

Details

More Details + Moss
GIF of the progress, with a few more steps ^^

The "hidden room", with the statue in place!


A "hidden" room (which you'll find your way to eventually), and the entrance to the next temple! That's what I've been working on today:


Boy, was this a massive undertaking! It was quite a while since I worked on bigger backgrounds, and a lot of new things had to be made for this area specifically, so it took some time. Was a lot of fun, though!

It's not 100% complete yet; there's gonna be a massive statue which you can see the faded outline of in the sand, but I'll save that part for another day.


Flower Challenge Prototype

Another prototype! This time it's of the "Flower Challenge". A month ago, when we first talked about the challenges, I described it like this: 
"Challenge #1: Gauntlet With Debuffing Flowers In this challenge you'll battle waves of enemies while managing a heap of flower buds which grow and (if you don't hit them) will create a debuff in the surrounding area once they burst into their full flower form. The debuffs we've considered so far are poison and blind, but we're also discussing other ways they might [.....]

Caveling Variations

It's a new Monday everyone! Here's to hoping the news reports around the world will be a little more positive this week :) 
I'm sure none of you missed all the terrible reports on terrorism and stuff the last few weeks. Even though I spend 99% of my time in front of the computer in my home in (hopefully pretty safe) Sweden, it's terrible to imagine the horrors that happen all around the world. I hope things will settle down soon, and that all of you are [.....]

Upcoming Patch!

Tomorrow (or in the next couple of days, anyways), we'll be launching another patch on Frontline! This one will contain a bunch of smaller things. No Mt Bloom yet, I'm afraid, but rather a bunch of updates that help run the game more smoothly and improve user experience!

To start off, a bunch of people have unfortunately been having issues with save files being corrupted, especially after a crash, resulting in loss of characters and/or world progress :( We're still not sure what exactly causes these bugs [.....]

Portrait of a Cave Dweller

More portraits for Mt Bloom! This is one of a few "cave dwellers" that will live inside the cave. They are related, in a way, to the Frostlings of Seasonne, so we're trying to come up with a name that fits better in with them. Caveling, perhaps? I dunno! What do you think?



Line Art
Color Blocking
Shading
Highlights + Details
Finished Sprite
[.....]

A Mixed Bag

Now that all the greenery is in place in Mt. Bloom, it's time to make sure the sprites are sorted correctly. For those of you unfamiliar with that stuff, it means that we need to place the sprites in a way so that if your character, for instance, is standing in front of a mushroom, he or she will also appear in front of it rather than have it floating on top of him/her, which can happen if they're sorted the wrong way. 
This is done by [.....]

Some Mount Bloom Drops

Today, a video! Been a while now, hasn't it? 
This time I'll be making a bunch of items that the Spinsect and green larva (which doesn't have a proper name yet) will drop!




Can you guess what they all are supposed to be, and the function they'll have in the game? [.....]

Bridge Detail

In this post I'm going back to add something that's been missing from the first Mt. Bloom map, the ruined bridge that used to lead into the village you'll be exploring with time travel! Since it's fallen apart over the years, you'll have to find a different way through the mountain :)
Here's the part of the map where the bridge will appear:

As usual, I start off with some line art sketching! I basically just played around until I got something I thought looked [.....]

Mt. Bloom Meeting

This week, our favorite fast food chain (where we typically hold our meetings) introduced a new version of their french fries, one drenched in cheese, bacon and onions(?)! Of course, we always have a lot of things to talk about, so we went there to try them out and make some more plans for the game.

Fred & Teddy waiting for their food As you may have guessed, the focus for our discussions this time was Mt. Bloom, or more specifically: the items you'll find there, whether [.....]

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