Preparing the Cutscene~

Playing around with expressions for Charlotte in the upcoming cutscene... Can you guess what will happen based on her expressions? :D 
Just so you know, they are not in the "correct" order!



[.....]

Portrait of a Priestess

The last portrait & post of the week! In the time travel temple/area a set of priests and priestesses will play a somewhat important part in events to come. As such, I'm gonna make a bunch of 'em!

You'll be able to tell that they're priests/esses mainly due to the odd hat I'll add to the portraits at the end. We'll probably try to keep their outfits somewhat similar as well :)
Oh yeah - no video of this one, I actually forgot to start recording [.....]

Portrait of an Old Man

We'll end this week with a couple of portraits. First up is a super quick portrait of an old man that will play a minor role in the upcoming time travel area!


Line Art
Color Blocking
Shading
Highlights & Details
Finished Sprite
[.....]

More Items + Some Thoughts on Bugs!

As the title says, here's a bunch of the items that will be found in the time travel area as well as Mt: Bloom! Some are equips, some will be used to craft other things, and some are housing items!
Can you guess which item is supposed to be what?
Other than creating items, I'll be spending a lot of today adding bugs to and managing the bug list. I keep adding the bug reports to my bookmarks bar, but forget to actually add them to [.....]

Hats & Masks

Today I've been making a bunch of hats, masks & other drop items for you guys to find! I mean, with a game called Secrets of Grindea, it would be a shame not to have enough items, right?

Above you see two new hats and three masks! When I made these, I didn't know what I was gonna do beforehand - I just thought about what would be cool to find (or craft) in and around Mt:Bloom and the Time Travel Temple/Town, since those places are what's [.....]

Mold Essence Incoming

In Arcadia, the Bishop is a guy who likes to give unsuspecting travelers difficult quests. He also has a strange interest in essence, which leads to him offering two features: Manage Perks and Mold Essence.
The Manage Perks feature has been implemented for quite a while now, but we haven't gotten around to implementing Mold Essence yet. Now, I can't promise an ETA for when it'll actually be added to the game - but a couple of days ago I went ahead and created the interface needed, [.....]

Bug Reports & Tiny Fixes

Did I ever talk about the semi-new system we have for bug reports? Basically, I'm now adding every single bug reported on the forums to a huge spreadsheet shared with Teddy & Fred, where I give it a title, description, link to the thread and priority (High, Medium or Low) which indicates how severe the bug is. 
As it turns out, going on a week-long riding camp means there'll be a lot of bugs to add to the spreadsheet once you get back... Thankfully I saved new [.....]

Accessory Shop: Interior

Continuing the progress of getting the Accessory shop up and running, we now move into the building and set up some furniture!

Since this house is in Evergrind City, the interior should somewhat match what's in the other houses. However, I can definitely tell it was a long while since I made those props, and using them in this new house was a bit of a struggle. I had to stop myself from not remaking them completely!

Would feel a bit out of place if this [.....]

Accessory Girl

Now that we have an exterior of the accessory shop, we need two more things: the interior of the store, and someone to manage it. 
Today we take a look at the portrait of the girl in charge of selling you accessories!


Line Art
Color Blocking
Shading
Hightlights & Details
Finished sprite
[.....]

The Accessory Shop

As I mentioned before, we're gonna transform the current accessory salesman into a "buyback" man, who allows you to buy back any items you've sold to other vendors. Accessories will get a building of their own, which better fits in with the rest of the shops - after all, every other shop has a building and shop sign of their own.

The location we chose for the store is the town house next to the Blacksmith - it hasn't been used so far anyway!


We [.....]

Gold Charge, Option #4

We continue our struggle to find a nice, good-looking and informative way of conveying what the gold points do!

Today I bring you Option #4, inspired by a suggestion made by War Fist on last week's post on the same subject:


It's basically a slightly less cluttered version of Option #3, where the grayed out portion of the bar will disappear, and the blue crystal will turn yellow once you start using gold points (as illustrated under the second skill above).

We're still not [.....]

Those Gold Points

So, a lot of people get confused when they receive their first gold point, as they don't really understand what it's for. To solve this problem, we've come up with a few solutions, but for once, we can't seem to agree on which one we think is the best!

Can you help us decide?

Option #1:

Keeping it as it is. Yes, this is an option as well. You get a gold point, but there's no way of telling what it's for until you've [.....]

A Different Kind of Day

Yesterday was a slightly.. different kind of day. Instead of spending most of it in the office, as we normally do, we actually spent almost the entire day travelling to Stockholm and back!

As some of you know, we live on an island, situated a bit more than 3 hours by ferry + 1 hour by bus from Stockholm. Yesterday, we went to the big city to meet up with a representative of Humble Bundle, who provide the Secrets of Grindea widgets on our website (we also [.....]

The Ambassador's Kid, All Grown!

That's enough of a break from portraits, right?

The Ambassador's son will be another character you'll meet both as a kid and in his grown up version. Does he still lose his fathers keys? Who knows! I guess only time (travel) will tell...

Line Art
Color Blocking
Shadows
Highlights
Details!
Finished Sprite
[.....]

New & Improved Translation Tool

As I write this, Teddy is sitting next to me working on a new, improved version of the translation tool! I believe we've mentioned this a few times before in various places, but haven't gone into detail..
So, the new translation tool will have full Steam Workshop support, which means it'll be easier to create and manage translations - no more zipping and uploading through the forums, wohoo! It'll also be a lot easier to find translations, as it'll be done directly through the game client (and [.....]

The Embassy

I'm back home, safe and sound, and it's time to get back to work again! 
Since I made a ton of portraits last week, I'll start this week with a background (though there's at least one more portrait to come this week, rest assured... There's a lot of people living in this mountain) :)


[.....]

An Undead Mini-Boss

Hopefully, if I didn't hurt myself falling off a horse, I'll be returning home today, yay! Anyways, since this is the last portrait of this week, here's a bit of a different one. Instead of a NPC portrait, here's the portrait of a mini-boss! 
(Yikes, getting all undead and stuff?!) 
Line Art
Color Blocking
Shading
Highlights
Details
Finished Sprite
[.....]

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