So to end this week, let's do another portrait :) Here's a friendly winter fae, who is quite pleased that you wish to help his hometown with its issues!
Line Art
Color Blocking
Shading
Highlights & Details
Finished sprite!
[.....]
The final day of Gotland Game Conference! This day we went down to play some more games - because why not - before heading to have dinner with the other judges and preparing for the Awards ceremony and party (which lasted pretty much all night - thank god we only do these things once a year or so ;)).
Drinking some champagne at the pre-awards VIP mingle.. :o)
There isn't all that much to say about today, other than that I got to talk to so [.....]
Yesterday we continued to play games at GGC! This time around, the public was welcome to attend the showfloor, meaning there were a lot more people there. I finished playing the second year games, and managed to play a bunch of others as well, since we had a bit of extra time!
This time around, I was the most impressed by a racing game called Twin Shift, which combines the basics of a racing game with a shifting mechanic resembling the one in VVVVVV:
[.....]
Autumn Fae Female
Being a judge means very little time, it seems! Instead of talking about day two of GGC today, I'll throw in this pre-prepared portrait post. Basically I just came home and fell asleep yesterday, and now that I've awoken it's time to return to GGC for its final day! I'll post more about that tomorrow. For now: enjoy!
Time for another fae portrait (nope, we're still not done with those)! Another autumn fae this time, contemplating who will become the next elder:
Line Art
[.....]
This week will look a bit different as me and my fellow Pixel Ferrets have been invited to Gotland Game Conference, where we'll serve as part of the jury, trying out a bunch of games and giving feedback (and scores)!
The jury consists of a bunch of interesting people from different parts of the game design industry, and the whole list of people can be seen here; needless to say I'm very excited to be part of this gang :)
Today (Sunday) was the first, inofficial, [.....]
As promised a few days ago, it's time for a new portrait, featuring another of the fae! This time around, it's a spring fae male! Hope you enjoy :)
Line Art
Color Blocking
Shading
Highlights
Details & Wings!
Finished Sprite
[.....]
Today we've been working on the design and implementation of a feature I think most on the team have been wanting for a long time... Quick leveling!
With this new feature, you'll be able to hold tab to bring up the interface seen above, where the last 5 skills and talents you used are shown. This means that instead of having to open the menu and find the correct skill and talent every time you level up, the game will find them for you, and [.....]
Rank D & Final (?!) Portrait Fixes
In a coming patch, we'll be adding another rank to your Arcade Mode runs! Currently, you can get S, A, B, and C-ranks, and you get a bit of score for getting each of those ranks.
We've noticed, however, that playing extremely safe has become a bit too OP in terms of score - it's almost always better to play safe and get past higher floors, regardless of your score for each room, than to clear the rooms as fast & skillfully as possible.
To balance [.....]
Remember how I promised a male spring fae? Well, scratch that! This post will be about how we continue to work on our Steam leaderboards! The basics have been implemented now, and we're in the process of adding polish, some of which will be the focus of today's post!
To start off, we thought it would be nice to have an indicator of whether you know someone on the leaderboards or not. We also thought it'd be good to have a clear indicator of which score is [.....]
Part two of the nosejob frenzy! This time we begin with the Blacksmith ladies:
Before
After With these, I had to do some additional fixes on them aside from their noses as well. For instance, there were a lot of unnecessary shades in their faces in particular, so I cleaned that up to give the portraits a cleaner look.
Next up, the Mountain girls:
Before
After
Since they were among the later batches of portraits, their overall style is what we're looking for, [.....]
So a while ago Teddy approached me suggesting that since I was reworking old things, perhaps I could take a look at a few of the old portraits again. You see, he had found that a lot of the noses looked rather big, and would prefer if I could make them smaller to give the characters a more pleasant and attractive look.
While I personally don't think the noses are too big, I'm sure that if he thinks so, plenty of others will agree with him! And [.....]