Winterland Queststuff

One of the things we wanted to finish before releasing the game on Steam Early Access was to add quests to Seasonne (also known, informally, as the Winterland), and in order to do so, there was a bunch of small things for me to get in order!
First of all, a bunch of gifts, stolen by some particularly mean person:

Then... Expressions! A whole bunch, actually! I love doing expressions , trying to come up with ways to portray different feelings by simply changing the [.....]

Another Summer Fae

Another portrait! This time it's a second summer fae, a female (though who can ever really tell with these guys).. :3

Line Art
Color Blocking
Shading
Highlights
Details
Finished Sprite!
[.....]

Going Indie: 10 Questions to Help You Decide if It's Right for You

Have you thought about going indie? Do you dream of creating your own games, being your own boss? Do you worry whether or not you're ready, or if it's right for you? While I was working the other day, I was listening to this talk that's available for free over at the GDC Vault (lots of really awesome talks are available there, if you haven't checked it out)! 

Not only is Don Daglow absolutely hilarious in this talk (and he should definitely become a voice actor [.....]

Tiny Santa

Another portrait of Santa?! Why in the world..? And, no, it's not a remake. Let's just say some weird things tend to happen in certain quests... ;) 

Line Art
Color Blocking
Shading
Highlights
Details
Finished sprite
[.....]

A Summer Fae

It's another portrait! Actually, there will probably be a bunch more coming in the next week, as we need a bunch of new people to feature in quests in order to flesh out Seasonne and the Fae village :) 
This is the portrait of a silly summer fae that has an important role to play in one of the quests:

Line Art
Color Blocking
Shading
Highlights & Details
Wings!
Finished sprite
[.....]

Portrait of a Gauntlet

Another thing needed in order to finalize the cutscenes of the Temple of Seasons was a portrait for another talking artifact - this time a mysterious gauntlet!
Here's the video showing the process of painting this character: 

And here's the still images: Line Art
Color Blocking
Shading & Highlights
Some details~
Finished sprite :)
[.....]

Another Mixed Bag!

Thanks for all your replies guys! They sure help a lot :D We'll take a small break from our worries with the mountainside for a bit, in hopes of reaching a solution after letting it rest a bit, and in the meanwhile I'll focus on finishing some more things that we want to implement before the Steam Early Access release (additional tasks like this appear all the time, as we plan quests in better detail or simply remember stuff we previously forgot). 
First of all, there's the [.....]

Improving Pillar Mountains: A can of worms?

Today we added the part of Pillar Mountains that I finished improving to the game. As we ran around next to the walls, a bunch of questions started to pop up, actually filling us with doubt and dread! D:

Is this really better? While all of us agree that the new mountains matches the rest of the game better, adding them to the game means we have to do a lot of additional work. Not only should these walls appear in every part of the Pillar Mountains, [.....]

Reworking Pillar Mountains Part 02: The Ground

So last time I was reworking the walls of this map. Today, it's time to take a look at the ground, and paint some new grassy edges! 
Here's where we left off in the previous post: 

The first step I'll take is to adjust the colors of the grass slightly. Since these walls are much brighter and 'cartoony' in it's shading style, the grass comes across as a bit over saturated and dark. In order for it to match the walls a bit better, I'm [.....]

Reworking Pillar Mountains Part 01: The Walls

Since I finished the essential things I needed to get done for the Steam Early Access release, I've been considering what I could do to improve stuff in the game while Teddy & Fred finish up the rest of their tasks. One of the things that has always been on the back of my mind is the way the Pillar Mountains (and Startington) look.  

These areas were the very first created for the game, and in many ways it shows. Not only have I improved [.....]

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