Alright, time to decorate the final desert map (or what has been made of it yet, anyways)! Since I'm sure you all (me included) are pretty tired of these desert maps by now, I'll just finish this up in one post this time. After all, it's not even that big of a map, so whatever!
Here's the map where we left it yesterday, with all walls in place:
As you can see, I've already gone over the area with a black paintbrush, making rough sketches [.....]
Time to leap back to the desert for a bit, and a third map to add walls to! Getting tired of that yet? Let me tell you, it's kind of incredible how tired I get after painting rocks all day, hence the small break from the desert areas... :)
This time around, since we haven't added a whole lot of the map yet (still unsure what exactly the left part of the map will look like), I won't be doing too much rock painting, I hope!
[.....]
Alright, I'm taking a break from item- and hat-making (which essentially is pretty much the same thing for me), and instead I've been creating a new portrait!
This character won't appear for quite some time, and when she does, she might not even get cast as the character I intended her to be when I made this portrait... But she also may, and in that case, let's just say she'll be a quite important character you'll encounter when you explore the depths of Mt:Bloom!
Let's start [.....]
Other than items & equipment, there's one more thing you can't have too many of: hats! So today I've spend some time creating a lot of new hats for your character to wear.
Here's a bunch of them, starting with a classic beret:
Ever dreamt of being Gandalf, a mighty viking or simply a frail old man? With this large beard, your dreams might come true!
What game is complete without a jester? Well, since there ain't one in the game so far, you [.....]
Items, Equipment, Money, and Books!
Today I've been working on a bunch of items for you to find in the game! We can't ever have too many items, after all - there are plenty of chests that still don't have proper loot, not to mention we need a wider selection of equipment to suit many different character builds.
Here's a random bunch of the drops I've made:
Most of these are equips of different kinds. Some might be easy to guess what they are, some might be more mysterious. As to [.....]
Decorating the Desert! ~ Map02, Part 3 ~
Finally it's time to complete this second desert map! I'll mainly focus on adding tiny decorations in this step, but there's one thing that hasn't been properly added yet: a giant tree that will be in the top left corner of the map!
But first, here's what the map looks like now that we finished part 2 yesterday:
And here's some progress on that tree:
We want your character to be able to restore this tree to life more and more by doing a [.....]
Decorating the Desert! ~ Map02, Part 2 ~
Part two of decorating the second desert map! When we left this place yesterday, this is what it looked like:
Today I'm gonna show the work on the lower left part of the map, which leads into a second, smaller town of sorts :)
To begin with, we need some water and a bridge that we can pass over to get to the town:
The bridge is actually broken from the beginning, and needs to be fixed
through doing a mini-quest in order [.....]
Decorating the Desert! ~ Map02, Part 1 ~
Time for another series of "Decorating the Desert!" ;)
This time it's, of course, Map02 that will have the spotlight. Yesterday we added some walls to the area, today it's time to begin decorating!
A sketch showing approx. what decorations are needed! For this map, I begin working on the lower right corner, starting with the house. This house is a bit different compared to the other houses in Grindea, as we wanted it to fit in better in the desert rather than being your regular [.....]
Last week I showed how I've added walls to Map01 of the new desert area! This post is about adding walls to Map02... Yes, pretty much the same stuff! In this post, however, I will focus more on before-and-afters of each segment I work on. Have a look:
Above is the map with each premade piece added. I've painted red arrows wherever I need to fill in rocks.
Above is the first major section I worked on! The above screen shows what it looks [.....]
In an upcoming patch, there will be a few changes to the mini-boss room!
We have mentioned on the forums that we want some way of quick-traveling to the boss in the cases where you should leave the dungeon, so our solution was to add a vine that can be climbed from the mini-boss room directly to the boss room.
In order to do this, we had to add a few things. First of all, there needed to be a patch from where the vines could [.....]