When we left the cave yesterday, it was about half done. Today I'm gonna finish what remains, but first, here's the map the way it looks currently, with the previous decorations added:
The things I'll add today are another one of those cavities with figurines, the relief featuring some spear-wielding human, as well as a bunch of decorations around the encampment at the top of the map.
Take a look:
More figurines~ Adding decorations around the camp! A relief in the cave, with a [.....]
Decorating Another Cave, Part 1
Time to decorate another cave! This time there's some quite big areas that need to be decorated, so I'll split this post in two parts :)
Above you can see the basics of the cave, that was completed quite a while back. I've added floors, walls, doors, some very basic greenery and a few cave dweller-props that are basically variations of the Frostling camp items from Seasonne!
The first step I'll take is randomly sketching whatever I think would be cool:
Secondly, I [.....]
The preview of what the enemy sprite will look like in the game can be seen in this old weekly recap :)
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Sketch! |
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Line art |
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Color blocking :) |
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Adding some lights! |
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Details & Background |
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Shrunk to its in-game size! |
Aside from doing cards for Mt:Bloom, I've also been spending some time decorating the caves. The first one was pretty much already finished, which left me with the one in this post and one more.
Basic Cave
Above is the undecorated version of the cave. I've added the basics: walls, floors, water and some moss, but other than that, this area is pretty empty.
Sketching away!
In order to get the creative juices flowing, I simply start sketching about on a layer on [.....]
Time for another Mt:Bloom card, this time of the Mushroom! If you're unfamiliar with what it looks like, it might be time to revisit this old weekly recap :)
As usual, I begin with a quick sketch!
After that, I enlarge the sketch and paint line art on top of it!
Putting in some flat colors underneath the line art :)
Adding shades and changing the line art colors
Adding background textures...
... and here's the finished card! :D
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Today we had a meeting where we discussed the area I showed you a sneak-peek concept of yesterday. It's basically a desert/wasteland type of field where you'll find mostly dunes, rocks, dead things and cacti!
Fred and I made a couple of sketches, and we all discussed what decorations, events and quests we'd like to see in this area. After a while, we came up with enough ideas and sketches that it was time to translate them into basic digital sketches that we could run around in with [.....]
Fixing Things & Adding Drops
Sometimes you think you've completed something, but some testing and/or feedback shows you have to remake parts (or all) of it! This happened today with the obstacle course room that I showed you previously.
Here's what the entrance of the room originally looked like:
After some testing with the cutscenes and all graphics in place, we wanted to make some changes. For one, we wanted the room to have less winter and more of the other seasons. We also wanted the thorn-thingies on each side [.....]
Quite a while back, we made the enemies for the next area, Mt:Bloom. Today I started making one of their cards, because why not? The enemy in question doesn't have a name yet, but I like to call it the 'Spinsect', cause it spins when it attacks while also looking like an insect...! Yeah!
If you're curious about what it looks like, some of its animations can be viewed in this very old weekly recap!
Sketching away..!
Creating line art!
Color blocking... :)
[.....]