Note: This is the last blog post of this year :O I'll be back again January 4th!
I'm going away to visit my parents for a few days, then it's back home to celebrate christmas with my boyfriend and the cats! I'll probably keep working now and then throughout the holidays, but it will definitely be more sporadic so I'm not gonna focus on making any blog posts during this time.
BUT! First it's time for another Mt Bloom background! We were missing a "transition map" between [.....]
Portrait of a Mushroom(?!)
A strange portrait indeed, but there it is. Some kind of mysterious mushroom man! Who is he? I guess you'll have to play the game and find out! :D
Line Art
Color Blocking
Shadows
Highlights
Details
Finished Sprite
[.....]
Flower Challenge - Chest Room BG
Just a heads up - I'll cut this week short (last post should be on Wednesday), for some much needed Christmas holidays! I'm going to visit my parents for a few days, before coming back here to celebrate the holidays. So after Wednesday there will be a bit of a break until early January or so. Just thought I'd let you know!
So! One more background needed before the Flower Challenge is complete - the room you gain entry to once you beat the challenge!
In [.....]
Upcoming Design: Time Travel Enemies!
During our latest fast food meeting we didn't talk only about the mini-boss - we discussed the upcoming enemies of the temple as well!
We weren't sure exactly what route we wanted to go for the temple enemies, if we wanted to take the undead route or "abandoned & overgrown" route, but in the end we settled for the later (we have a bunch of upcoming undead things later in the game anyway)!
During our brainstorm session, we came up with 4 different types of enemies [.....]
It's time for another bunch of hats!
This is the third batch so far, this one featuring three Mt Bloom themed hats: a mushroom cap, the crystal backs of the Spinsects turned into fashion, as well as a mask inspired by their mouth. There's also a duck beak that I started working on a while back, but forgot about, so I finished that one as well :)
Enjoy!
[.....]
Poison Challenge Prototype - A Walkthrough
As I mentioned a while ago, we've started working on the Poison Challenge as well! Before, we just played around with the effects, but now we've actually made a prototype of the challenge itself.
Here's a little walkthrough of what it looks like right now! As always, the graphics are 100% WIP:
The challenge begins with a quick and easy trial, to get from one safe part of the area to another! The distance here is very short and there aren't any obstacles, it's mainly [.....]
Finally time to replace the temporary Flower Challenge BG with a real one! This time around, I use the mockup we used for the challenge to figure out where the wall and floor should meet, and make a quick sketch:
I then add the walls in a way so that they follow along the red lines:
After that, it's time to add the door, and some moss & vines along the walls! Fred is gonna make vines covering the door as well, that [.....]
Portrait of a Miner
There's still a few characters that need to be made before Mt Bloom is properly finished - after all, what's an area without NPCs and side quests, right?
This guy will actually be part of the main quest, and will, in his own way, help you get through the cave and into the time travel town!
Line Art
Color Blocking
Shadows
Highlights
Details
Finished Sprite
[.....]
Flower Prototype, Take 3
Ooops! This should have been posted last Friday, but I forgot to schedule the post again. For some reason those "publish" and "schedule post"-buttons are scary and hard to remember.. ;)
Anyway: more flower prototyping! Finally the graphics are getting implemented, and it starts to look like the way it should. As before, the main goal is to manage the spawning flowers while making sure the big one isn't able to heal and shield them:
Once you've dealt enough damage to the big one, it'll [.....]
Upcoming Design: Undead Mini-Boss
We had one of our awesome fast food meetings again! And this time we managed to decide on a lot of important stuff, especially things concerning upcoming enemies.
SO! Today I'm gonna share some details about the mini-boss you'll be facing as you enter the time travel temple/village thing~ As some of you have guessed already, this will be the undead woman I painted a portrait of before!
We already knew we wanted her to throw fans at the players, but today we went ahead and [.....]
Time to briefly return to two of the backgrounds I've been making recently! First up, the one with the large statue:
As you can see, the stone rings look pretty empty, and there isn't exactly a lot of moss or greenery around the statue, which IMO makes it look a bit out of place. So, I decided to do something about it, and added a new type of crystal in each of the rings, as well as a ton of moss and greenery around the statue! [.....]
Portrait of an Adventurer
Oh boy! Last night there was a storm outside that was so loud I couldn't sleep all night. After 6 hours I simply gave up and started working on one of the portraits I've on my to-do list instead.
Since I was super tired I didn't wanna go through the hassle of recording it, but I saved enough steps to make a step-by-step gif at the end: Line Art
Color Blocking
Shadows
Highlights
Details
Finished Sprite
Progress GIF :D
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