Time to make cards, so there's something for you to farm once the Temple of Seasons gets implemented! ;)
In this post I'm gonna focus on the Mage card. You've probably seen the mages in one of our earlier posts over at the official dev blog, but here they are again in case you forgot!
To start off, I begin with opening a card template - that is, an empty frame the size of the cards in the game. I then start to sketch on [.....]
Dreamhack Winter: Preparations
As you might have heard, we'll be exhibiting Secrets of Grindea over at Dreamhack Winter this weekend. Well, when I say we, it's not really true: Fred will be there representing, along with one of his brothers. Teddy and I will stay at home to keep working: we really want to finish the game sometime after all... :)
Anyway! Going to an expo such as this needs a fair bit of preparations. For the last couple of expos we've been to, we've used a special build of [.....]
Hydra Boss Portrait, Part 2
Yesterday when we left the hydras they looked like this:
Today I'm gonna add shades and highlights, tint the outline and finalize their portrait so it can be used within the game! For this portrait I won't be using a lot of shades: in fact I only use one shadow and one highlight for each color. Let's begin!
Autumn head shaded Summer head shaded Winter head shaded After adding these shades, I go into each line art layer and lock them so I won't be able to [.....]
The Boss portrait madness continues! This time around, it's the hydra's turn to get its very own portrait :)
The Hydra's in-game sprite, made by Fred :) This time around I start out in the mockup/template document I talked about in yesterday's post, and make a rough sketch of how I want the hydra's layout to be in the final image:
I then copy my sketch, import it into a new document, resize it so it becomes much bigger (the bigger it is, the easier [.....]
Fae Boss Portrait, Part 3: Finishing up!
Time to finish up this portrait! Both main components, the fae themselves, are done, so all we need to do now is to resize them, fit them together and add their titles.
To do this I use a template I have in one of my PSDs:
It's basically a mockup of what the boss intro screen looks like: there's the black & white tinted background on one layer, the boss portraits in another (I keep them all in a folder for size comparisons etc), and [.....]
Fae Boss Portrait, Part 2: Autumn
Time to make the second fae!
Just like last time, I start with a sketch, adding help lines where I feel like I need them..
When I clean the sketch up I try to make sure not all lines are equally thick: it helps to give depth to the picture.
Color block time! I select the hues to use based off her in-game portrait, which I made a while back, before managing this blog.
Adding basic shades: this time I use [.....]
Fae Boss Portrait, Part 1: Summer
Time for something different, and a return to the Temple of Seasons, of sorts! One of the battles you'll be doing in there will be against two fae. And as such, they need a boss portrait! Because this is a bit more complex than the regular portraits, I'll divide this in a few parts so it doesn't become overwhelming.
In this first part, I'll be doing the first of the two fae! Let's begin with the basic sketch/line art:
When doing full-body stuff like this, I [.....]
With all talk about housing, I'm sure some of you are asking yourselves where this legendary house will be. It's time to find out:
There it is! Or... Well, there it will be. Let's remake this part of Evergrind City!
First, let's throw away that old house, and start anew. We want the entrance to the house to be upwards, so first of all we gotta turn things around and make a new path to the house:
When you first enter Evergrind [.....]
OK guys! I think this will be the last furniture batch for a little while, as there are enough basic stuff to play around with right now, and we need to add some other things (such as the house itself)!
So this time around there are the other versions of that shelf from last batch, a bunch of couches and some paintings. Nothing too special, though it's the first time there's a couch in the game!
And as usual, here's the sprite versions:
[.....]