Dreamhack, Day 2

Day 2 of Dreamhack Stockholm (Saturday) started a little bit earlier. The expo opened to the public at 10 am, so we went up to catch breakfast an hour or so before that.

As expected, there were a lot more people attending the expo this day. There were a lot of different games being played on the main stage and in the expo area at once, and I'm pretty sure people in general were the most excited about attending the SC2 finals later in the evening, so [.....]

Dreamhack, Day 0-1

So this weekend we went to Dreamhack Stockholm! Let me tell you a bit about that and how we went about doing things while being there!

Day 0: Thursday

We left for Stockholm on Thursday. Since we live on a silly island off the Swedish coast, it takes us 3 hours by boat to actually get to the mainland, then another hour or so to get to Stockholm from there. First thing we did was go to the expo area to unload the car and start [.....]

Portrait Room!

The early sketch!
Some basics :3
Adding some props (and accidentally hiding the grass-edge layer.. XD)
Finished autumn version (except for the portraits..!)
Finished summer version!
Finished winter version :) Tomorrow, I'll be going away to represent Secrets of Grindea and Uppsala University at Dreamhack Stockholm, which will take place this Friday-Saturday. Therefore there probably won't be any updates for the remainder of the week as I'll be in the booth all day & evening (come meet us there)!

Once I'm back [.....]

A Water Puzzle

Today we're gonna take a look at a puzzle we've been working on for the last couple of days! It's a new variant of the block moving puzzles, but where you have to build a path for yourself to walk on rather than moving one puzzle block to the correct spot. 
To explain it better, take a look at this 'sketch' made by Teddy: 

As you can see, there's on door to the left, and one in the bottom right corner. In order to get [.....]

More Battle Room(s)!

Here's another one of those pretty straight forward battle rooms! This one didn't take super long as most of the props were already made and only had to be slightly adjusted to fit this room: 
Sketch!
Basics :3
Adding some of the props and the pool of water!
Adding the trees from our tree editor, and a couple of bushes & vines :)
Adding the details: leaves, grass decorations and fallen leaves!
The summer version :)
The winter version! [.....]

A Mysterious Corridor!

The Sketch!
The basics and some color blocking :)
Starting to refine the left tree...
Adding more details...
Refining the right tree
Adding some bushes and the path!
And finally, adding the details!
[.....]

Sound Effects!

Not every day is the same in the office. Sometimes, instead of jumping straight into photoshop/visual studio, there are some other tasks to attend to. 
Sound effect time! A couple of days ago we received a batch of sounds from our main sound designer, Fark. So today, we started the day with going through and listening to each and every sound we received, making sure all the sounds are what we had in mind, and in cases where there's more than one option, we select which ones [.....]

Not much to say here, really! Pretty straight forward room, where you'll have the opportunity to battle some enemies :)



As usual, we start with the sketch!

The basics done!

Adding some trees, bushes and other props.. :)

For this room, we need to make another type of tree/bush! Here's the process.

Adding the new trees and a bunch of bushes without leaves.

Finally adding some vines, grass & other details! Autumn version: done!

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