Bushes & Wall Decor

More WIPs today! Again very short and straight forward - there really isn't that much to this process!

Wall Decor
Starting off with some sketches, as usual!
Apply shading & details...
A wall full of vines/roots.
More bushes!
Sketching out the base for the bushes..
We're gonna reuse & adjust one bush, as well as make a new one.
Placing them out & realizing it'd be cool to have some smaller ones too!
Adding detail and it's done!
[.....]

Trees and Bushes

Today I'll share some more WIPs of some props that will appear in the Temple of Seasons! I'll probably keep these posts kind of short, as the process is pretty much the same regardless of what I work on.


Decorative Thorns
Starting out with a basic sketch!
Creating line art on top of the sketch!
Adding colors and keep on working the details!

Another Bush
Same as above!

Trees When it comes to the trees, we're gonna reuse (but [.....]

Some Greenery

Today we'll keep looking at that room I'm working on. After we left off yesterday, I added the rest of the grass, as well as some more paths and the water from the sketch. Here's what it looks like now:


Time to start working on those bushes and trees!

To start off, I begin sketching a couple of variations of what kind of bushes I would like to see (and make). I tend to look at some random reference images while doing this, both photos [.....]

What's on the floor?

Time to start refining those dungeon rooms! What I like to begin with when doing so is the very foundation of a room: the walls and floors. I like to start with this so much, that as a matter of fact, I finished the suggestion below way back when we hadn't even finished the winter area yet:

Very early version of the walls + floor! As it turns out though, applying textures you create in a small mockup window to an actual room doesn't always end up [.....]

Respeccing Skills and Talents

Before jumping back into the Temple of Seasons showing sprite WIPs and whatnot, I thought I'd bring up another thing we're working on when it comes to the Skills- and Talent systems.

One thing that has been on our mind for the longest of time is how (or if) you're supposed to be able to respec your character in the final game. Our ideas have ranged from allowing people to respec at any time, to only be able to do so once, to doing it at a [.....]

Designing a Dungeon, Part 4

Quick Warning: These posts will feature details on what the Temple of Seasons could (and probably will) look like. If you want to experience the dungeon without knowing the layout beforehand, you should probably only read this post after it has been implemented and you've actually had a chance to play it!

The last post ended just as we were about to jump into the game. Teddy had implemented each room-sketch and connected them the way they're supposed to connect, so when we run though the dungeon, we get [.....]

Designing a Dungeon, Part 3

Quick Warning: These posts will feature details on what the Temple of Seasons could (and probably will) look like. If you want to experience the dungeon without knowing the layout beforehand, you should probably only read this post after it has been implemented and you've actually had a chance to play it!

This is where the fun begins, at least if you're me! It's time to take the first step of actually creating art for the dungeon. But we're not instantly jumping into spriting - no, first we have [.....]

Designing a Dungeon, Part 2

Quick Warning: These posts will feature details on what the Temple of Seasons could (and probably will) look like. If you want to experience the dungeon without knowing the layout beforehand, you should probably only read this post after it has been implemented and you've actually had a chance to play it!


First version of the final design! Yesterday we ended up with a very basic sketch of what we wanted the dungeon to look like. We had a couple of rooms decided, and some places where we [.....]

Designing a Dungeon, Part 1

Quick Warning: These posts will feature details on what the Temple of Seasons could (and probably will) look like. If you want to experience the dungeon without knowing the layout beforehand, you should probably only read this post after it has been implemented and you've actually had a chance to play it!

Now that most of the Talent stuff is out of the way (at least, my part of it), it's time to move on and take a look at the next step on this journey: the next dungeon/temple/whatever [.....]

Magic Talents

Magic Talents! They are kind of few right now, but there will definitely be a whole lot more in the future. 

As always, these talents are subject to change, and there will definitely be more added later on! Also, all titles are working names only, and while they all seem to be maxed out at lvl 5 on the screencaps, this will not be the case in the actual game.




Intelligence
Increases MATK by 2% per level.



Arcane Charge
[.....]

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