March 21, 2011

Progress on Overkill

Today at work we decided on increasing working hours due to the deadline approaching in a few months. From now on we'll work full-time on Overkill, every day of the week except weekends! Really looking forward to be able to work more closely with the group as it really helps with communicating our ideas.

It's interesting to see how the game slowly gets pieced together. This week I'm gonna do another character texture and refine those that have already been made. The farmer now has two different expressions depending on whether he's in his default mood or if he's attacked, but many more will most likely be made. We also improved the knight by adjusting his colors.

By the way, being able to see your textures being on an animated 3D model is really amazing. I am really starting to enjoy this whole texturing thing :3

Tomorrow it's back to work as usual, the models are being handed to us with increasing speed so hopefully we'll be able to show screenshots of the environment very soon :)

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